Log in or Register.
Download Trial Buy now

Indigo News


Indigo for Cinema 4D review

Written Monday 8 Apr

A fantastic review of Indigo for Cinema C4D has been published on the Czech CG website Grafika.cz! (at http://www.grafika.cz/)

The author, Pavel Zoch, has kindly translated his conclusions into English:

"So, we are at the end, I think. We know almost everything we need to know to start playing with the renderer. If I may, here is a short conclusion, milestones, why I like the Indigo Renderer.

The first, Indigo, or for me, Cindigo, is really a very solid and universal application for both main platforms, Windows and Mac OS. Another advantage of the renderer is that the path tracing mode can use your GPU as well and it supports both main platforms, Nvidia CUDA and OpenCL, so you can use AMD GPU as well.

I like Cindigo's excellent support for instances, Indigo materials are very complex and have very complex editing options, but I would like to be a bit more user friendly. When editing these materials, especially coating and so on, I see them as a node system. The material mixing is a powerfull feature of Indigo.

I love the post rendering adjustment options, light layers, and I'm happy they implemented depth, material ID and shadow passes as well. There are only a few of them at the moment, but it's the right way how to shift the app to the new amazing level."

You can read the full review here: http://www.grafika.cz/rubriky/software/cinema-4d-a-cindigo-integrace-unb...


Fantastic snowscape scene by Kklors

Written Monday 25 Mar

Continuing the amazing daily 3D scenes we reported on earlier, the ever-creative Andre Kostin (aka Kklors) is now doing weekly ones to allow for more polish, and last week's was this fantastic snowscape scene:

Snowscape scene by Kklors
(click for full resolution image)

Be sure to check out his awesome blog here, which includes many breakdowns of his scenes: http://kokolores123.blogspot.co.uk/

We will also be doing an interview with Andre, look out for it soon!


Next Indigo beta to support .HDR format

Written Wednesday 27 Feb

We have just added support for the RGBE file format, better known simply as HDR files (from the .HDR extension).

While Indigo has always supported HDRI data, it could only load the OpenEXR format, with the RGBE format remaining a notable omission for a long time.

By popular demand we have finally added it to Indigo's feature list, and it will be available in the next beta version of Indigo Renderer and Indigo RT, version 3.6.9 (to be released soon).

.HDR file from http://www.lizardq.de


Imaginative works by Kklors

Written Friday 22 Feb

Indigo user Kklors has been creating astonishing renders using Cinema4D and Indigo.

He has posted a selection of them on the Indigo forums.
There are even more on his DeviantArt page here: http://kokolores123.deviantart.com/gallery/

These are some of the most creative, but also technically impressive renders we have seen with Indigo yet!

(Click on the images for full resolution images)


Nature scene by Heiko Schmidt / Impulse

Written Friday 15 Feb

Indigo forum user Impulse has created a wonderfully crisp test render using the new double-sided material introduced in Indigo 3.6 (click to enlarge):

Nature scene by Heiko Schmidt / Impulse

For more information on this powerful new material type (and the new coating material!) please see the Indigo 3.6 announcement thread.


Wooden camera

Written Friday 25 Jan

Indigo user Axel Ritter recently posted this this beautiful wooden camera rendering, a perfect example of product visualisation:

Click on the image above for the full resolution image.


Electronic gear visualisation

Written Thursday 24 Jan

Indigo user Mor4us posted a nice Indigo visualisation of some electronic hardware recently:


Click on the image above for the full resolution image.


Thin film interference in Indigo

Written Sunday 9 Dec

Now that Indigo 3.4 has officially reached stable status, we're experimenting with new features for Indigo 3.6, the next big release.

One of the new additions to Indigo 3.6 will be the coating material. The coating material simulates a thin coating of some kind of material over another material. For example, you can now create a thin coating of varnish over a metal material.

This material is kind of cool, but things start getting really interesting when you switch on interference.

Depending on the thickness of the coating, and how the thickness varies over the object (which can be controlled by a shader) you may get a kind of rainbow effect, or the material may just take on just a few colours:

What is going on here is a simulation of thin-film interference. Thin-film interference is a fascinating phenomenon, where light reflected from a very thin and smooth layer of something can give rise to very bright and varied colours. What happens is that light waves that enter the layer reflect back from the bottom interface, and exit out of the layer. This reflected light interferes with the waves that were reflected directly off the upper interface. Depending on how far the wave had to travel through the layer, which depends on the angle of the wave with the surface, and the thickness of the layer, and depending on the wavelength of the light, the light may constructively or destructively interfere with itself - effectively cancelling or increasing the brightness for a particular colour (wavelength).

Thin film interference is the effect that you can sometimes see in films of oil on top of puddles, in soapy bubbles floating through the air, in oxidation layers on metals such as aluminium, and all kinds of other places.

Colour from thin film interference is one of a class of colours called structural colours. These are colours caused not by absorption, (the usual cause of colour) but by the interaction of light waves with structures about the same size as the wavelength of the light (500 nanometres or so).

I'm pretty happy to support such interesting effects in Indigo, and I'm looking forward to seeing what can be done with materials using thin-film interference by Indigo users!

You can follow the forum thread about coating materials here.


Only two days remain in Indigo sale!

Written Thursday 22 Nov

For those of you still looking for cut-price, high-end rendering software: don't forget that our 25-33% off Indigo sale ends in just two days!

Until November 23rd, Indigo Renderer will be available for €445 (normally €595), Indigo RT for €99 (normally €145) and Indigo RT to Indigo Renderer upgrades for €345.

For more information about the newly released Indigo 3.4, please see our full announcement here: http://www.indigorenderer.com/threepointfour


Sale news: free render credit with Ranch!

Written Friday 9 Nov

Ranch and Indigo logos

Glare Technologies, in association with Ranch Computing, is happy to announce €200 free rendering credit on the Ranch render farm with all new purchases of Indigo Renderer, and €50 free rendering credit with all new purchases of Indigo RT.

This promotion will be running for the duration of the Indigo 3.4 Release Sale – until 23rd November 2012.

To redeem your free rendering credit, please email contact@ranchcomputing.com

Indigo products purchased during the promotion period qualify for Ranch Computing credits according to the following table:

Promotion pricing for Ranch rendering