Written Monday 25 Mar
Continuing the amazing daily 3D scenes we reported on earlier, the ever-creative Andre Kostin (aka Kklors) is now doing weekly ones to allow for more polish, and last week's was this fantastic snowscape scene:
Be sure to check out his awesome blog here, which includes many breakdowns of his scenes: http://kokolores123.blogspot.co.uk/
We will also be doing an interview with Andre, look out for it soon!
Written Wednesday 27 Feb
We have just added support for the RGBE file format, better known simply as HDR files (from the .HDR extension).
While Indigo has always supported HDRI data, it could only load the OpenEXR format, with the RGBE format remaining a notable omission for a long time.
By popular demand we have finally added it to Indigo's feature list, and it will be available in the next beta version of Indigo Renderer and Indigo RT, version 3.6.9 (to be released soon).
.HDR file from http://www.lizardq.de
Written Friday 22 Feb
Indigo user Kklors has been creating astonishing renders using Cinema4D and Indigo.
These are some of the most creative, but also technically impressive renders we have seen with Indigo yet!
(Click on the images for full resolution images)
Written Friday 15 Feb
Indigo forum user Impulse has created a wonderfully crisp test render using the new double-sided material introduced in Indigo 3.6 (click to enlarge):
For more information on this powerful new material type (and the new coating material!) please see the Indigo 3.6 announcement thread.
Written Friday 25 Jan
Indigo user Axel Ritter recently posted this this beautiful wooden camera rendering, a perfect example of product visualisation:
Click on the image above for the full resolution image.
Written Thursday 24 Jan
Indigo user Mor4us posted a nice Indigo visualisation of some electronic hardware recently:
Click on the image above for the full resolution image.
Written Sunday 9 Dec
Now that Indigo 3.4 has officially reached stable status, we're experimenting with new features for Indigo 3.6, the next big release.
One of the new additions to Indigo 3.6 will be the coating material. The coating material simulates a thin coating of some kind of material over another material. For example, you can now create a thin coating of varnish over a metal material.
This material is kind of cool, but things start getting really interesting when you switch on interference.
Depending on the thickness of the coating, and how the thickness varies over the object (which can be controlled by a shader) you may get a kind of rainbow effect, or the material may just take on just a few colours:
What is going on here is a simulation of thin-film interference. Thin-film interference is a fascinating phenomenon, where light reflected from a very thin and smooth layer of something can give rise to very bright and varied colours. What happens is that light waves that enter the layer reflect back from the bottom interface, and exit out of the layer. This reflected light interferes with the waves that were reflected directly off the upper interface. Depending on how far the wave had to travel through the layer, which depends on the angle of the wave with the surface, and the thickness of the layer, and depending on the wavelength of the light, the light may constructively or destructively interfere with itself - effectively cancelling or increasing the brightness for a particular colour (wavelength).
Thin film interference is the effect that you can sometimes see in films of oil on top of puddles, in soapy bubbles floating through the air, in oxidation layers on metals such as aluminium, and all kinds of other places.
Colour from thin film interference is one of a class of colours called structural colours. These are colours caused not by absorption, (the usual cause of colour) but by the interaction of light waves with structures about the same size as the wavelength of the light (500 nanometres or so).
I'm pretty happy to support such interesting effects in Indigo, and I'm looking forward to seeing what can be done with materials using thin-film interference by Indigo users!
You can follow the forum thread about coating materials here.
Written Thursday 22 Nov
For those of you still looking for cut-price, high-end rendering software: don't forget that our 25-33% off Indigo sale ends in just two days!
Until November 23rd, Indigo Renderer will be available for €445 (normally €595), Indigo RT for €99 (normally €145) and Indigo RT to Indigo Renderer upgrades for €345.
For more information about the newly released Indigo 3.4, please see our full announcement here: http://www.indigorenderer.com/threepointfour
Written Friday 9 Nov
Glare Technologies, in association with Ranch Computing, is happy to announce €200 free rendering credit on the Ranch render farm with all new purchases of Indigo Renderer, and €50 free rendering credit with all new purchases of Indigo RT.
This promotion will be running for the duration of the Indigo 3.4 Release Sale – until 23rd November 2012.
To redeem your free rendering credit, please email email@example.com
Indigo products purchased during the promotion period qualify for Ranch Computing credits according to the following table:
Written Monday 5 Nov
Glare Technologies is pleased to announce the release of Indigo 3.4 Stable!
We'll be running a 25% to 33% off sale until the 23rd of November, during which Indigo Renderer will be priced at only €445 (normally €595), and Indigo RT only €99 (normally €145).
Upgrades from Indigo RT to the full Indigo Renderer will also be discounted, at only €345.
Indigo 3.4 brings several major new features to the visualisation professional's toolkit, including the ability to render with section planes and orthographic cameras. Performance and convergence speed is greatly improved, IES support has been overhauled, and a brand new native plugin for 3ds Max is included in this high-powered update!
Read more about the other exciting features and improvements here: http://www.indigorenderer.com/threepointfour
You can download Indigo Renderer and Indigo RT here: http://www.indigorenderer.com/downloads