Written Tuesday 17 May
Indigo Renderer 3.0 introduces several next-generation features such as interactive scene editing and camera controls, all powered by a supercharged rendering engine which now supports GPU acceleration for both CUDA and OpenCL.
Seamlessly edit displacement maps and material shaders in the same intuitive interface, while interactively rendering over your local area network. All this and more is possible, without sacrificing the unparalleled image quality for which Indigo is famous.
Join us for this revolution in unbiased, physically-based rendering - demo version available soon!
Written Wednesday 9 Feb
The Ranch Renderfarm is running a promotion that gives you 5 minutes for free on their renderfarm. 5 minutes on the Ranch is equivalent to 4 hours on a 12-core/24-thread MacPro or 10 hours on a Core i7 computer.
The Ranch works very well with Indigo, and 5 minutes will likely get you a beautiful clear Indigo render!
The Ranch is running Indigo 2.4 stable and therefore will not yet support 2.6 Beta's glass acceleration. If you have a 2.6.1 exporter be sure to remove this line from any .igs before you send it (Thanks Zom-b).
Written Wednesday 2 Feb
And here are the winners! We had just 7 entries, but with the incredibly high quality of some of the entries, it was a difficult decision.
1st Place: Solarray
Full 2.0 Licence & Gold forum badge
2nd Place: Camox
Indigo T-Shirt & Node licence & Silver forum badge
3rd Place: Bacon
Indigo T-Shirt & Bronze forum badge
Visit the forum thread here
Congratulations to the winners and thanks to all those who entered!
Written Wednesday 12 Jan
An Indigo community heavyweight, Piotr Lusnia, also known as hcpiter on our forum, is the creator of many outstandingly realistic architectural visualisations. Hailing from Poland, Piotr has been a valued forum member since Feb 2010 and kindly agreed to doing this feature.
Written Wednesday 8 Dec
We have a new section of the website bringing some new interviews with some of Indigo's hottest artists.
Arthur Liebnau, known in the forum community as Zom-B, has shown himself to be a power user since the earliest days of Indigo's history. His relentless pushing of Indigo's limits has helped it become the powerful rendering engine it is today, and we are indebted to him for the many bug reports and suggestions he has made over the years.
Artist interviews page - more coming soon!
Written Wednesday 8 Dec
The new system is 2.5 to 3 times as fast as the 'old' RANCH (which could hardly be considered slow).
- a project which took one hour of render time is now done in around 20-25 minutes.
- we can render super-heavy projects as each RR node has 24 GB RAM.
- the gathering+merging phase is also 2.5 times faster, which means that a full merging from all the RANCH Runner nodes takes 8 minutes with 2 GB IGIs, when it took 20 minutes before.
- the IGI size limit that we can process (2.5 GB) is now increased to 5 GB.
This massive speed increase does not cost more to our customers. In fact on many projects it costs less!
Written Thursday 25 Nov
This month's (and next's) competition is themed steampunk. Avoid the Christmas hype, family, holidays and other distractions, and win prizes! Create some playful, quirky and steampunky artifacts and scenes.
First: Full 2.0 Licence & Gold forum badge
Second: Indigo T-Shirt & Node licence & Silver forum badge
Third: Indigo T-Shirt & Bronze forum badge
Written Tuesday 9 Nov
The Indigo documentation is now online as part of the website. It will be updated and expanded as development of Indigo changes, and it aims to be the most comprehensible gathering of Indigo documentation, in a readable format.
Read up on Indigo, and feel free to send your comments and suggestions through the feedback form available on the bottom of each manual page.
Check it out!
Indigo Online Manual