An introduction to Indigo RendererIndigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Learning more about Indigo
Supports GPU Acceleration
Indigo has industry-wide support for GPU acceleration via CUDA and OpenCL.
25 Apr 2017
With all the big changes since our last Indigo competition, we figured it's high time for another one! For this competition we'd like to get some new scenes to be included with Indigo. There will be at least 3 Mai... Read more...
21 Mar 2017
We have been working hard on a new beta release, which brings many new and useful features to Indigo. Here are a selected few: Light layers - GPU support and UI updates We implemented complete light layer support f... Read more...
29 Nov 2016
Indigo user David Gudelius (zeitmeister on the forums) and his colleagues at the CGI company Michel de Vries, were tasked with creating the official press trailer for Porsche AG's new Panamera Executive model. Th... Read more...
8 Nov 2016
We have released a new beta of Indigo Renderer, which adds a lot of improvements to realtime material editing during OpenCL rendering, and greatly reduces the amount of OpenCL rebuilds needed. Watch Indigo user Oscar... Read more...
22 Sep 2016
We've always enjoyed looking at benchmark results from e.g. Cinebench, since they give a good indication of how the machine will perform for rendering. Some people like fast cars, some like fast rendering engines and GPU... Read more...
"Since Indigo is a unbiased renderer without many abstract settings and options to tweak for hours like other render engines, you end up quickly with great results!
I prefer to work for 1h setting up an Indigo scene and render for 5h, than setting up a scene for 5h and render only in 1h! "
- Arthur Staschyk. Read Article...
"...it is worth mentioning the speed of solving problems - just ask a question on the forum and in a moment a post for the answer appears, often from the artists themselves which is a really big plus."
- Piotr Lusnia. Read article...