Indigo Dev Update Q4 2020
It's been a challenging year globally, so we thought it's a good time to give a bit of positive news and an outlook on where Indigo is heading next.
First and foremost, Indigo 4.4 is nearing completion and a stable release is almost done, thus exiting beta phase.
Core technology updates for future releases:
Indigo currently supports GPU rendering through OpenCL and while Indigo is the best-in-class OpenCL renderer - in terms of speed and performance - we felt it's time to look into further optimization possibilities and new routes to evolve its core technology.
Cuda, Metal and Vulkan APIs.
By enabling Indigo to use these APIs, we're future-proofing Indigo's GPU rendering engine across all platforms and operating systems, while also making new technologies possible, such as out-of-core rendering, hardware accelerated ray tracing (for example Nvidia RTX) and more.
The work on Cuda is nearly done, with only some minor issues left.
Some key points:
- Feature parity with Indigo's OpenCL implementation.
- Mixing + matching with OpenCL devices - use your Cuda capable GPUs alongside your OpenCL capable GPUs for multi-GPU rendering.
Here's the supercar benchmark scene, rendered with Cuda.