Written Friday 21 Oct
The imaging pipeline collectively refers to the sequence of processing steps which result in the final displayed image. This consists of tone mapping, white point correction, light layer processing and the image resizing from the super-sampled source data.
Previously this would require a number of auxiliary buffers, which could use quite a lot of memory since they needed to be at the same resolution as the final and super-sampled images. However, since Indigo version 3.0.14, we've implemented a new imaging pipeline which avoids the need for these extra buffers, and is also a little faster.
When rendering high resolution images, especially ones with high super-sampling, this can save gigabytes of memory! Here are some numbers reported in our Indigo 3.0.14 announcement:
Scene by dcm (3508x2480 resolution, super-sampling factor 4):
Indigo 3.0.12: 12,1 GB used
Indigo 3.0.14: 8,7 GB used - 3.4 gigabytes saved!
Scene by Zom-B (3543x1993 resolution, super-sampling factor 3):
Indigo 3.0.12: 3.8 GB used
Indigo 3.0.14: 2.2 GB used - 1.6 gigabytes saved!
These improvements are only enabled when not using Aperture Diffraction, however work to improve the memory usage and performance of AD is ongoing!
Written Monday 10 Oct
Indigo forum user Stinkie uses Indigo to render extremely lifelike renders of what look like minimalist, modernist constructions.
You can see more of Stinkie's work in the Indigo forum thread here: http://www.indigorenderer.com/forum/viewtopic.php?f=4&t=6639
Written Sunday 9 Oct
In the last couple of weeks and months, we put some more work into the material editing UI, to make it easier to use and use less space on the screen.
This is a little preview of what is to come in the next release, Indigo 3.2, and still a work in progress, so if you have any wishes and suggestions, please feel free to tell us about them. There is a discussion thread on the forum for it especially. You can find it here.
First, let us have a look at the old interface:
There are a couple of things wrong with it:
- It does not even fit on the screen of a laptop
- Only one channel is visible at a time, making it impossible to get a quick overview of how a material is set up
- Every option, even if unused, is shown
Pretty bad, isn't it?
Here is what it looks like now:
Now, all the channels are visible and you can get a quick overview of the materials setup, e.g. which channels are used, what kind of settings are used.
The icons used for the spectrum type are not final yet.
The shader and texture editing has been moved to sperate windows, of which you can have as many open as you want:
Please let us know what you think and tell us how we could improve it even further in the discussion on the forum: http://www.indigorenderer.com/forum/viewtopic.php?f=7&t=11178
Written Tuesday 4 Oct
Architectural visualisation specialist Michal Timko, also known as dcm on the forum, is known for his stylish and realistic interior shots. Here are some of his latest works with Indigo Renderer, enjoy!
Written Tuesday 30 Aug
Saint-Gobain Glass has released an official set of glass materials into the online Indigo material database.
These new glass materials are measured from real glass, allowing super-realistic rendering of real glass materials inside Indigo.
Read the announcement post here: http://www.indigorenderer.com/forum/viewtopic.php?f=23&t=11075
or view the materials in the online material database here: http://www.indigorenderer.com/materials/
Written Tuesday 30 Aug
Impulse has posted some gorgeous renders created with Indigo, showing excellent visualisation of both architectural interiors and exteriors, as well as some beautiful plant details.
You can visit the forum thread here: http://www.indigorenderer.com/forum/viewtopic.php?p=109502#p109502
Written Wednesday 17 Aug
Tom Svilans posted some fantastic arch-vis renders made with Indigo recently:
Forum thread is at http://www.indigorenderer.com/forum/viewtopic.php?f=4&t=10995
Written Thursday 14 Jul
Our 33% off sale, celebrating the release of Indigo 3.0 and Indigo RT, will finish in two days, at the end of the 15th of July.
For the next two days, Indigo 3.0 is available for €399 (reduced from €595), and Indigo RT for €99 (reduced from €145).
The sale also applies to the price for upgrading from Indigo 2.0 to Indigo 3.0 - for the next two days, you can upgrade for €145.
Written Tuesday 14 Jun
Glare Technologies is proud to announce the release of Indigo Renderer version 3.0 and Indigo RT. This update brings many usability refinements and improvements to the rendering engine, and to celebrate its release we're running a 33% off sale until 11th of July.
Indigo Renderer 3.0 is a generational improvement on all fronts: real-time scene editing, GPU acceleration, render queue support and many other impressive changes lie under the hood!
Indigo RT is a new rendering solution which delivers unmatched value in the high end rendering market: it is the first robust, truly unbiased and full-featured rendering system available at under €100 (for the duration of the sale; normal price is €145).
For more information about the difference between Indigo RT and Indigo Renderer 3.0, please see our Product Comparison page.
Indigo is developed by Glare Technologies Ltd., a company specialising in high-end 3D visualisation software. Using unbiased, physically-based rendering techniques, Indigo generates images of unparalleled realism and accuracy. Well-known for being both user friendly and extremely powerful, Indigo has become the tool of choice for professionals demanding the highest quality visualisations possible, without having to deal with complicated renderer settings.
Image Credit: Impulse / Heiko Schmidt
Image Credit: Tom Svilans, http://tomsvilans.com/