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Indigo News


Indigo 3.6 Stable released

Written Wednesday 13 Nov

3.6 banner

Glare Technologies is pleased to announce the release of Indigo 3.6 Stable!

After a period of intensive development, in which many powerful new features were introduced and the user experience refined, the final stable release is now available.

This release is free for all existing Indigo 3.x customers.

For more information please see the Indigo 3.6 release page here: http://www.indigorenderer.com/threepointsix

Indigo 3.6 is the latest milestone in our journey to make Indigo more powerful than ever, while also making it as easy to use as possible.

Particularly sought after are the new compositing features, including enhanced alpha output and a shadow-catcher rendering mode, to greatly accelerate your visualisation workflow.

Two new material types have been added, and the existing materials have been made more realistic and flexible.

Scene objects and light sources can now be hidden from direct view of the camera, a tremendously convenient feature for product visualisation shots.

We've also introduced a new spherical camera type for creating panoramic images.

Indigo's integration with 3ds Max has been tremendously improved since Indigo 3.4, with many bug fixes, workflow improvements and Indigo features supported.

Indigo for Revit also has brand new support for Revit 2014, allowing for stunning renders straight out of Revit.

We'll be running a 25% to 33% off sale until the 13th of December, during which Indigo Renderer will be priced at only €445 (normally €595), and Indigo RT only €99 (normally €145).

Upgrades from Indigo RT to the full Indigo Renderer will also be discounted, at only €345.

Indigo 3.6 is is available on the downloads page: http://www.indigorenderer.com/downloads


3ds Max integration greatly improved and extended

Written Friday 25 Oct

IndigoMax, which integrates Indigo Renderer seamlessly into 3ds Max, has seen tremendous progress in the last weeks, with many improvements and bugfixes that make it a joy to use!

The primary developer, Jakub Jeziorski, has been doing an amazing job and we'd like to encourage all 3ds Max users in our community to try out the latest version of IndigoMax, available here.

Material previews are much faster and higher quality, interactive rendering enables a comfortable workflow for making many changes quickly without hitting render every time, and more of the powerful Indigo features are exposed directly to the user. Many important bugfixes have been made, and GPU acceleration is now fully integrated into the rendering settings.

Indigo forum user Enslaver, known in the community for his beautiful abstract renders, has made a great screenshot showing an overview of the new 3ds+Indigo environment:

Indigo Renderer integration with 3ds Max
Click for full-resolution image.


Modelling a pool in SketchUp and Indigo tutorial

Written Tuesday 17 Sep

We have a new tutorial available: how to model a swimming pool in SketchUp and Indigo.
This tutorial shows how to get nice caustics at the bottom of the pool with SketchUp and Indigo.

You can read it here.


New Indigo reseller for China and Hong Kong

Written Tuesday 10 Sep

We have a new Indigo reseller for China and Honk Kong - Mad Macs Technology Distributions Limited.

Mad Macs have offices in Hong Kong, Shanghai, Beijing and Guangzhou, so will be sure to help you out with your Indigo purchase wherever you are in China and Hong Kong.
To contact them, use the details on our Reseller page.


Rebus Renderfarm now supports Indigo

Written Tuesday 27 Aug

RebusFarm and Glare Technologies are proud to announce that the powerful Rebus renderfarm now supports Indigo Renderer!

With the latest Intel Xeon processors and 24GB of RAM per node, even the most challenging render jobs can be easily completed to meet that pressing deadline.

For more information, and a quick video tour of the workflow, please see the full announcement here.


New compositing with shadow pass tutorial

Written Friday 16 Aug

We have a new tutorial up on how to make a composite image with a foreground alpha render, a shadow pass render, and a background plate.

Read it here.


Great new car renders by Oscar Johansson and Arthur Liebnau

Written Thursday 8 Aug

We have updated the vehicles gallery with some beautiful new car renders from Indigo users Oscar Johansson and Arthur Liebnau.
These renders use the new shadow pass and integrated alpha channel output support in Indigo for compositing against a background image.
You can read a bit more about the shadow pass and alpha compositing in this blog post.

Honda CR-Z by Arthur Liebnau (Click for full-sized image)

Peugeot 508 by Arthur Liebnau (Click for full-sized image)

Jaguar XJ220 by Oscar Johansson (Click for full-sized image)

Vantage - Night by Oscar Johansson (Click for full-sized image)


Weekend House by Heiko Schmidt

Written Tuesday 9 Jul

Heiko outdid himself with this beautifully crafted weekend house, modeled after this real world weekend house in Bus in the Czech Republic.

It's so amazingly detailed and well-lit, it makes you wonder if there is any limit to what a great artist can do given the right tools.

(Click for the full-sized image.)

Be sure to also check out the Weekend House forum post as there are many more renderings in there.


Amazing library shot by Pibuz

Written Friday 3 May

Indigo archviz veteran Filippo Scarso (username Pibuz) has, in the great tradition of the "simple" interiors thread, posted an amazingly detailed and realistic shot of a soon to be refurbished and extended public library in Mestre, Venice:

Mestre library by Filippo Scarso
(Click for the full-sized image.)

The Simple interiors thread is well worth watching for updates, if you don't already!


Shadow pass and alpha compositing

Written Wednesday 17 Apr

We have introduced some exciting new features for the upcoming Indigo 3.6 release, designed to make compositing renders into photographic environments much easier and more realistic.

The first addition is a new shadow pass render mode:

The second addition is integrated alpha rendering. When the 'foreground alpha' checkbox is ticked, then an alpha channel will be computed and saved with the render.
This allows very easy compositing of objects over background plates.


By using both these options, it becomes easy to create realistic composites such as the one below.

These new features will officially be part of the upcoming 3.6 stable release.
However you can try them out right now with the Indigo 3.6.11 beta.

You can read a bit more about the development of these features on the forum

Scene setup originally by hcpiter. Background plate and HDR are by Moofe.