Indigo News
1 Aug 2014

Introducing Indigo's pure GPU rendering

One of the worst-kept secrets in the Indigo community is the forthcoming pure GPU rendering support, and today we'd like to show you some exciting first results! Indigo's pure GPU rendering is based on OpenCL, a vendor-neutral standard for GPU computing that notably works on AMD GPUs (which don't su

4 Jul 2014

Animations by Zom-B

Indigo user Arthur Liebnau (aka Zom-B), has posted two finished animation projects using Indigo. In his own words: Victoria Camera Animation "I'll start with a short 3D camera animation I did for a fashion show directed by a friend. First time "organic" stuff from me, it was quite hard to get someth

28 May 2014

Sloppy coating material

This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job. The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces. The curvature is simulating paint sticking in crevices on the surface. You can find the ma

26 Mar 2014

Indigo 3.6 competition results

The Indigo 3.6 competition concluded with some amazing entries, and a lifetime licence for first prize winner Oscar J! Congratulations again to Oscar and the other prizewinners. Indigo 3.6's features were to be highlighted for this competition, and they were put to especially good use for an entry f

19 Mar 2014

The Cosmonaut by aleksandera

Indigo user aleksandera created this beautiful piece, inspired by Jeremy Gedde's paintings, for the recent Indigo 3.6 competition; however, his final version unfortunately didn't meet the deadline, and since it's such a good showcase image we'd like to feature it here. Here is his finished work, "Th

6 Feb 2014

Indigo 3.8 beta released

We are pleased to release the first Indigo beta in the 3.8 series. This will be a free upgrade for all Indigo 3.x customers. We have a ton of changes in this beta release. The big ones however are the large speed increases, which, while depending on the scene, may be 80% or more, and the introducti

31 Jan 2014

More bidir optimisations

A little while ago (1st december last year) I wrote that I had achieved a 20% speedup of bidir (bidirectional path tracing) on a reference test scene, measured relative to our last stable release, 3.6. Since then I've been continuing to optimise bidir and the indigo render core in general. Indigo

29 Jan 2014

Cloud Render

Following on from the last blog post about Atmospheric and volume rendering improvements in Indigo, here's a render using procedural clouds and Indigo's atmospheric simulation. This scene (or an improved version) will probably be bundled as one of the example scenes for the next Indigo version. T

5 Jan 2014

Atmospheric and volume rendering improvements

Recently the Indigo users Yonosoy and CTZn have been pushing the limits of Indigo in terms of procedural terrains and clouds, all rendered with Indigo's powerful and accurate atmospheric simulation. (See the forum threads here:

11 Dec 2013

Rendering optimisations in Indigo 3.8

With the 3.6 stable release out the door, it's time to show some of the new stuff we have been working on for the next version of Indigo! Indigo 3.8 will bring some important optimisations for arch-viz users, particularly the common case of rendering sunlight through glass: a brand new arch glass o