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Subdivison off |
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Subdivison On |
Subdivision divides each triangle in the mesh into 4 new triangles, with each subdivision level increasing the number of triangles exponentially. Therefore a large mesh of, say, 1 million triangles becomes 4 million triangles when subdivided only once. When subdivided twice it becomes 16 million triangles, and when subdivided three times it becomes 64 million triangles.
Below are available settings:
View Dependent | Subdivide only meshes visible by the camera |
Max Subdivisions | How many times to subdivide the mesh. Polycount becomes exponentially larger with each subdivision level. |
Curvature Threshold | Triangles will not be subdivided if their curvature is smaller than this threshold. |
Pixel Threshold | Triangles will not be subdivided if they are smaller than this pixel threshold. |