There are more different between CPU and GPU render metod, it is development...I see improvements every new version and I always look forward to it :) Light layers on Gpu is one of the last Improvement and can be expected some discrepancies...Lal-O wrote:I have noticed that the Light Layers problem remains only by using GPU, there is no problem if i render with CPU :D... I'm not sure if the rendering method is a factor that influences the problem. (Bidir is "ok",Path Tracing "not ok" ).
I have also discovered one problem.
Render glass material and use alpha background.
1. Glass as specular is ok. Background behind glass is transparent
2. Glass as glossy is not ok. Background behind glass is full visible
Related problem is - If I click on glass material and change from glossy to specular (or conversely) Indigo crash.