Zom-B wrote:Code: Select all
<wrap_u>true</wrap_u>
<wrap_v>true</wrap_v>
This was introduced to "fix" uv distortion with subdiv+smooth.
Please set it to false and try again!
I tried it, and while it changes the texturing, it's still warped and stretched
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The render with 1000 bounces, and 0.003 of cauchy_b (dispersion)
Firstly I think this is way too much dispersion for water, it should more like 0.0013.
And the water has way too much absorption for clean natural water at 1 metre or so depth. I original took the values exactly as they were shown in the a research article and formated them into 83 values for Indigo's tabulated spectrum format. They were in m^-1 units, but perhaps I need to divide them by 10.
Some of the materials were tweaked a little, but you can see a few more details/cautsics vs the 100 bounce version. Probably needs more time to render
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A little side note - I tried Thea render recently, and while you can get pool caustics in the included sample scene, which seems to be cheating somewhere or something, as soon as I use my own scene and material..no caustics...
Now Luxrender can do pool caustics with Bidirectional MLT, but it takes ages to fully develop, but the sky and directly lit surfaces do clear way faster than Indigo. It doesn't have that smudgey look of Indigo's MLT, looks more like path tracing. It's almost like a hybrid of path tracing and MLT...