Blendigo 2.3.x test releases

Announcements, requests and support regarding the Blender Indigo export script
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aleksandera
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Re: Blendigo 2.3.x test releases

Post by aleksandera » Wed Feb 24, 2010 3:00 am

There is no motion blur, no matter how hard I try. :(

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aleksandera
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Re: Blendigo 2.3.x test releases

Post by aleksandera » Wed Feb 24, 2010 6:39 am

Do you see? :evil:
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suvakas
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Re: Blendigo 2.3.x test releases

Post by suvakas » Thu Feb 25, 2010 6:39 pm

Very cool scene !!

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Polinalkrimizei
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Re: Blendigo 2.3.x test releases

Post by Polinalkrimizei » Fri Feb 26, 2010 1:01 am

Yep that scene is awesome! :shock:

Dougal, nice work, thanks especially for the particle export! Just one request here: could you add support for static particles as well (hair), that would speed up the workflow of creating grass or other randomized instances a lot, cause you wouldn't need to consider the life span of the particles and baking. You see changes in realtime, which gives better control... and children would be nice, too!

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aleksandera
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Re: Blendigo 2.3.x test releases

Post by aleksandera » Fri Feb 26, 2010 1:15 am

Thank you for compliments, but than doesn't solve my problem
with motion blur :(

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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Fri Feb 26, 2010 1:20 am

aleksandera wrote:Thank you for compliments, but than doesn't solve my problem
with motion blur :(
We need a few more details to know if your scene is set up correctly:

Do you have the relevant buttons pressed in Blendigo to enable motion blur?
What is your animation frame rate? Camera shutter speed? Exposure Time?

It is possible that if the exposure time is too short, or the shutter speed too fast, or the frame rate too high that you won't see any motion blur effect.

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aleksandera
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Re: Blendigo 2.3.x test releases

Post by aleksandera » Fri Feb 26, 2010 2:02 am

I hawe increased the exposure time.
It's ok now :mrgreen: :mrgreen: :mrgreen:

Thank you!

StompinTom
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Re: Blendigo 2.3.x test releases

Post by StompinTom » Sat Feb 27, 2010 11:26 am

- Disabling Subdivision under the mesh options doesn't actually get rid of the subdivision. Tried deleting the temporary scene files but the problem persists. Is there any way to access all the information that the script puts in the .blend file to edit it? Like, is there a way to actually see all the tags that Blendigo saves with the scene file?

EDIT: Scratch that last one, Cap'n. The object was being smooth shaded which was fucking up reflections. All good. Still, is it possible to see all the tags that the script adds to the .blend file?

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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Sat Feb 27, 2010 1:16 pm

If you choose 'ID Property Browser' from the help menu you can explore all the custom indigo properties ob objects, materials, scene etc.

And on that note, I'm offlline for a week; snowboarding in Austria :) hopefully when I get back I'll have some time to address some issues in this thread.

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Re: Blendigo 2.3.x test releases

Post by StompinTom » Sat Feb 27, 2010 2:34 pm

dougal2 wrote:If you choose 'ID Property Browser' from the help menu you can explore all the custom indigo properties ob objects, materials, scene etc.

And on that note, I'm offlline for a week; snowboarding in Austria :) hopefully when I get back I'll have some time to address some issues in this thread.
SLIGHTLY jealous :D Have a great time! Thanks a ton for your work!

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ozzie
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Re: Blendigo 2.3.x test releases

Post by ozzie » Tue Mar 02, 2010 10:31 pm

StompinTom could you past .blend with some example of grass you've rendered in indigo?

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Re: Blendigo 2.3.x test releases

Post by StompinTom » Wed Mar 03, 2010 12:40 am

ozzie wrote:StompinTom could you past .blend with some example of grass you've rendered in indigo?
Sure! Give me a little bit of time, very busy today, but I'll try to upload something in the next little bit.

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ozzie
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Re: Blendigo 2.3.x test releases

Post by ozzie » Wed Mar 03, 2010 8:51 am

StompinTom wrote:
ozzie wrote:StompinTom could you past .blend with some example of grass you've rendered in indigo?
Sure! Give me a little bit of time, very busy today, but I'll try to upload something in the next little bit.
Thank you, I'm waiting :).


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Re: Blendigo 2.3.x test releases

Post by Borgleader » Sun Mar 14, 2010 6:14 am

Godzilla wrote:Ok, I installed the new script for access to particle support, and whenever I open Blender I get the same error message that Doug was getting..
Error%Broken installation of Blendigo, please reinstall
Abort
I've tried uninstalling and reinstalling, no luck.

When I go into scripts>render>render with Indigo, the same error..

when I make a new scene... same error.


This is the console:
Was this error ever fixed? Because I just bumped into it... Running Windows 7 x64
benn hired a mercenary to kill my sig...

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