Cindigo Manual update

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Soup
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Cindigo Manual update

Post by Soup » Thu Jan 14, 2010 3:29 pm

The Cindigo manual has had a freshen up.
Check it out : Cindigo_Manual.pdf
Let me know what you think! :mrgreen:
Thanks,
$oup

*edit: Updated tutorial
*edit2: Added tut file I forgot
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Cindigo Tutorial.rar
Cindigo tutorial with example file
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cindigo tutorial.pdf
Quick Cindigo Tutorial
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Last edited by OldSoup on Tue Jan 19, 2010 10:41 am, edited 2 times in total.

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Zom-B
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Re: Cindigo Manual update

Post by Zom-B » Thu Jan 14, 2010 4:38 pm

Good job Soup, here my added details etc.
page 6 wrote:you could also try to use your bump map as a Exponent map... this should generate a more subtle effect.
Here you should add that the global C4D measure settings that can be changed get ignored! Instead only the settings in the Indigo Effect are used!

page 8 wrote:Indigo Instance
Creates an instance that can be used to make multiple copies of an object in
a memory-efficient and CPU-efficient way. Indigo instances are faster to
render than Cinema 4D instances (which aren't real instances but are copies).
The Info that C4D based Instances aren't Supported and get broken down to invidual meshes in Indigo is quite important too!
Also Indigo Instances don't get rendered in C4D atm.

page 14 wrote:Save untonemapped .exr: Save image as a raw HDR image without
tonemapped adjustments.
Save tonemapped .exr: Save tonemap-adjusted HDR image.
Both are NOT supported by Indigo atm :(


Some settings for materials are not very detailed, like:
page 19 wrote:Internal medium: Controls how light moves through the interior of a mesh.
or
page 20 wrote:Indigo Subdivision Tag: Divides the amount of polygons by the number
specified.


Also very important but forgotten are the Custom ISL shaders for noise gradient etc. !!!
polygonmanufaktur.de

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fused
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Re: Cindigo Manual update

Post by fused » Thu Jan 14, 2010 4:49 pm

Zom-B wrote: The Info that C4D based Instances aren't Supported and get broken down to invidual meshes in Indigo is quite important too!
except for C4D R11.5, when you set them as "render instance".

good job joel, but i think i told you already :)

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iacx
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Re: Cindigo Manual update

Post by iacx » Thu Jan 14, 2010 8:03 pm

Thanks Soup, good work! :wink:

Soup
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Re: Cindigo Manual update

Post by Soup » Fri Jan 15, 2010 10:26 am

Zom-B wrote:
Some settings for materials are not very detailed, like:
page 19 wrote:Internal medium: Controls how light moves through the interior of a mesh.
or
page 20 wrote:Indigo Subdivision Tag: Divides the amount of polygons by the number
specified.
The intention for the Exporter manuals are that they give a quick run-down of every function available, and if you need more info, to go and read the Indigo manual. It just makes it smaller and saves overlap.
Thanks for the list Zom-B, I'll go through it with Fused when he wakes up from his hangover :lol:

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fused
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Re: Cindigo Manual update

Post by fused » Fri Jan 15, 2010 10:53 am

Soup wrote:... when he wakes up from his hangover :lol:
:lol:

Soup
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Re: Cindigo Manual update

Post by Soup » Fri Jan 15, 2010 4:06 pm

Added a short tutorial aimed at orientating new users of Cindigo

Soup
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Re: Cindigo Manual update

Post by Soup » Fri Feb 19, 2010 11:24 am

Manual is updated with bits an pieces and images from godzilla

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