So in this scene there's a gigantic Earth-sized sphere (radius 6378135 m).
There's an atmosphere sphere around that, with radius 6428135, i.e. earth radius + 50 km.
Then there's a 200km*200km quad, which is subdivided and displaced using a FBM procedural map.
The lighting is provided solely by the sun, using the spectral power distribution as measured at the edge of the atmosphere.
All sky lighting is due to Rayleigh scattering (simulates scattering off air molecules). Water aerosol scattering was disabled for this test.
I've attached the scene file, it should work with Indigo v1.1.1. (except you will get some water scattering)
If anyone has a spare supercomputer, I'd like to see what it looks like without noise
EDIT: if you want to run this scene, make sure you set bidirectional = false

