"FAQ"-forum?

General questions about Indigo, the scene format, rendering etc...

Would you like such a forum section?

yes
20
74%
no
3
11%
Yes and no (Why?)
2
7%
I don't mind.
2
7%
 
Total votes: 27

User avatar
Russdigo
Posts: 48
Joined: Fri Apr 04, 2008 9:17 pm

Post by Russdigo » Sun May 04, 2008 1:10 am

I'd like to know what the numbers mean in the Indigo UI when rendering? I'm presuming you can tell how long a render will take, how do you go about this?

Can you connect and disconnect render nodes when you like in the rendering process?

And I'm asking all the above now as I don't know the answers?...

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Sun May 04, 2008 7:38 am

network slave nodes can come and go at any time, the master doens't mind.

As for when a render is "finished"... well that depends on when you're happy with it. Indigo will render forever unless stopped.

User avatar
Russdigo
Posts: 48
Joined: Fri Apr 04, 2008 9:17 pm

Post by Russdigo » Sun May 04, 2008 7:51 am

As for when a render is "finished"... well that depends on when you're happy with it. Indigo will render forever unless stopped.
Sure but I'd like to know when 1000 samples/pixel, 2000 samps/pix and 3000 samps/pix is roughly going to happen?

Can you work it out from the UI's numbers? I suppose that the figure 20.7847 micro samples / second is an average over the renders life? I don't think my slaves are helping when they restart as this figure keeps building rather than shrinking even though they are maxed out with cpu work?

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Sun May 04, 2008 8:23 am

you need the samples/pixel number and the elapsed time.

convert the elapsed time into seconds, and divide samples/pixel by it. you will then have samples/pixel/second.

take your target samples/pixel and divide it by your samples/pixel/second value to get an estimate of the number of seconds until you reach your target.

substract from that the elapsed seconds and you have the time remaining.

ie

Code: Select all

S = samples/pixel
E = elapsed time in seconds

P = S/E = samples/pixel/second

T = target samples/pixel

C = T/P = total render time in seconds

R = E - C = remaining render time in seconds

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Sun May 04, 2008 8:52 am

i agree a FAQ would be cool, but wouldnt most of it belong in the documentation? i think then the issue would be making the documentation more prominent/easily accessible. part of that would be posting threads in a couple sections that provide direct links to the FAQ part of the documentation or outside resources.

if someone can give a clear outline/system of what needs to be done, we could dish out the tasks and get started. im willing to put some time in for documentation, im just not sure of the where and how of it at the moment (ie. whats been done already, what needs fixing, etc etc).

ive been very busy as of late and should have some more free time in the next little while so i will see what i can do.

as always, feel free to get in touch with me directly if theres anything you wanna talk about (ideas n such).

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Thu May 08, 2008 5:40 am

Althought I voted "yes", I rather support the wiki solution.

Basically ppl have questions on:

- installation
- lighting
- materials
- ... pretty much for anything in fact !

so one FAQ per wiki section sounds right, to me. Not on every page, but if you have a look at the wiki it's maybe not up to date and certainly not exhaustive but pretty much structured already.
obsolete asset

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu May 08, 2008 7:19 am

That also could be an idea :)

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