No problems, I can triangulate the 2x2 ground squareOnoSendai wrote:Yup, that's what the scattering stuff is for!CTZn wrote:Oh, and something else I add in mind was to explore the Indigo scattering capabilities to add rocks and boulders at the ground level.
I'll create a thread on virtual landscapes.
I think there are problems with scattering and quads currently, so I don't think it will work currently.
But I have this tiled marble shader to finish, it's somewhat complex. I would have questions on ISL optimization methods, but not in this topic



