Bullets

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Albert_fn
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Joined: Fri Nov 12, 2010 11:44 am

Bullets

Post by Albert_fn » Fri Nov 12, 2010 11:48 am

Hi!, Im new at this and just wanted to show some bullets I tryed making... I think the base of the bullet needs to be thinner and the texture needs some adjustments.... tnks! :oops:

Tips are welcome and needed!!! :oops:
Attachments
bullet.jpg
This is the first one I made.... to shinny!
balas_mesh.jpg
balas1.jpg
This is the end result, for now...

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dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Bullets

Post by dakiru » Fri Nov 12, 2010 6:29 pm

Hello and welcome, Albert_fn!

That's a nice scene and you are right that the bullets are too shiny on the first render, but you've nicely fixed this on the second.

The only two crits that I would have:

1. The primer of the bullet is of the different material, mostly nickel-plated.
2. There are visible waves near the edge of the primer. I guess adjusting the crease of the edge loop (part of it marked red) might help here.
balas1_region.jpg
balas1_region.jpg (32.48 KiB) Viewed 3689 times
Otherwise, that's a very nice render :)

edit: and yeah, there are mostly vendor and caliber stamped around the primer :wink:

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kikeonline
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Location: Nicaragua

Re: Bullets

Post by kikeonline » Sun Nov 14, 2010 6:21 am

Good Start :)

neo0.
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Re: Bullets

Post by neo0. » Sun Nov 14, 2010 11:28 am

Did you use CU.NK for the tip of the material by any chance? I have tried doing this with bullets, and it always results in a metal that is too bright. But the composition is definitely fantastic. Nice work. :)
Attachments
300px-9mmLuger.jpg
300px-9mmLuger.jpg (14.88 KiB) Viewed 3565 times

Albert_fn
Posts: 4
Joined: Fri Nov 12, 2010 11:44 am

Re: Bullets

Post by Albert_fn » Mon Nov 15, 2010 7:46 am

Hey everybody! thanks for your replies!

I actually used http://www.the3dreality.com/NK_materials.html

Cr3si.nk for the base and a mapped exponent material and for the tip I used Cu.nk and the same.. exponent

I started the bullet just to try some stuff, I even forgot to look for some real scales and messurmens (MY BAD)

I noticed the waves on the primer next day... I just left the computer on rendering for kicks :lol: and actually liked what the result was... Im defenetly gonna take your advice and finish it :)

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Borgleader
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Joined: Mon Jun 16, 2008 10:48 am

Re: Bullets

Post by Borgleader » Mon Nov 15, 2010 7:57 am

The link doesn't seem to be working for me :?

Edit: fixed your link, realty --> reality
benn hired a mercenary to kill my sig...

Albert_fn
Posts: 4
Joined: Fri Nov 12, 2010 11:44 am

Re: Bullets

Post by Albert_fn » Mon Nov 15, 2010 8:32 am

Borgleader wrote:The link doesn't seem to be working for me :?

Edit: fixed your link, realty --> reality
Thanks!!, I tried copy paste, but I don't know wy it doesnt work for me on the forum.

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kikeonline
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Re: Bullets

Post by kikeonline » Tue Nov 16, 2010 8:41 pm

I recomend you to use a Blended Material so you have more control over refelctions :D
Attachments
im1289449236.png

neo0.
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Location: the US of A

Re: Bullets

Post by neo0. » Wed Nov 17, 2010 9:18 am

Neat material! What two materials did you go with?

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Borgleader
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Joined: Mon Jun 16, 2008 10:48 am

Re: Bullets

Post by Borgleader » Wed Nov 17, 2010 9:54 am

http://www.indigorenderer.com/materials/materials/97
Not quite the same but close enough, you could always adjust it to your liking :)
benn hired a mercenary to kill my sig...

Albert_fn
Posts: 4
Joined: Fri Nov 12, 2010 11:44 am

Re: Bullets

Post by Albert_fn » Mon Nov 22, 2010 7:37 am

Tiara just the one I wanted to use at first... But did not see any result, I dont kbps why

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