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Indigo News

Tuesday 25 Apr
 

May 2017 Competition

May 2017 Competition

May 2017 Indigo Competition Header

With all the big changes since our last Indigo competition, we figured it's high time for another one! For this competition we'd like to get some new scenes to be included with Indigo.

There will be at least 3 Main Prize winners, as follows:

1st place: Indigo Renderer 4.x and Chaotica Studio licence, plus an AMD Radeon RX 580 8 GB GPU, Indigo T-shirt and mug

2nd place: Indigo Renderer 4.x and Chaotica Studio licence, plus Indigo T-shirt and mug

3rd place: Indigo RT and Chaotica Studio licence, plus an Indigo T-shirt and mug

There is no limit to the number of main prizes, it all depends on the quality and file size of the submissions! If there are more than 3 Main Prize winners, the prize will be the same as the 3rd place prize.

In addition to the main prizes, we will randomly select one entry to receive a prize equivalent to 3rd place, and two others for the Indigo shirt and mug.

Here are the rules:

  • If you are selected as a winner, we ask you to provide a Packed Indigo Scene (.pigs file) to be included with Indigo and IndigoBench.
  • You are welcome to submit as many entries as you like.
  • Submissions can have any theme, as long as there is no nudity, gore, etc.
  • Submissions must not contain assets or logos copyrighted by a third party.
  • Submissions must be a new work not already featured in the image gallery.
  • Submissions will be judged based on direct output from Indigo, however you are welcome to submit a final image with post-processing.
  • Submissions must be sent before the end of May to contact@glaretechnologies.com, and the final image(s) posted on our forum at https://www.indigorenderer.com/forum/viewtopic.php?f=14&t=14346
  • Also, some guidelines:

  • Please try to keep the entries as small as possible, with a limit around 5 MB. This will greatly improve its odds of being selected!
  • Please try to keep the scenes reasonably fast-rendering. This makes interior scenes more challenging, but also more valuable / higher scoring.
  • Bonus points for showcasing newer Indigo features such as GPU rendering and colour response curves.
  • You may nominate someone else to receive your prize if you prefer (useful in case you already have an Indigo licence).
  • You may place a small credit notice (your name / company) to make it more worthwhile for you to enter, i.e. exposure value.
  • That's it, we hope you'll have fun with this open-ended competition, and look forward to seeing your results - please feel free to post your work in progress renders too!


    Indigo News

    Tuesday 29 Nov
     

    Porsche Panamera Executive - Official Press Trailer

    Porsche Panamera Executive - Official Press Trailer

    Indigo user David Gudelius (zeitmeister on the forums) and his colleagues at the CGI company Michel de Vries, were tasked with creating the official press trailer for Porsche AG's new Panamera Executive model.

    The animation sequences were rendered primarily using Indigo, and David has kindly agreed to talk about the process of making the trailer.

    The quality in the shots is outstanding, congratulations! Was it difficult to achieve?

    First of all, thank you very much!
    Achieving our idea of the output quality was not very difficult. It mainly depends on render time per frame plus post production and color grading. The great lighting system of Indigo does the magic more or less automatically when you use a physically correct environment... that’s why we chose Indigo.


    © Porsche AG. All rights reserved.

    VFX is famous for its tight schedules; were any tricks needed to get the production done on time, and if so, why were they needed?

    Especially in automotive visualization it happens quite often that some car parts, colors or complete endowments change just until the calculated inhouse data prep deadline and beyond. This is quite normal, because the detail specification process is really complex on the part of the manufacturer... in particular with interior data. Because of these tight corrections and due to the source data sets we decided to fall back on our main visualization software, Autodesk VRED for urgent re-rendering of the car interior shots.

    But next time, who knows?

    What would you say was the most difficult part of this project, and how did you deal with it?

    I’d say that the most difficult part of that job was the render time estimation of that tricky indoor lighting. We spend some time on tests to achieve the best result in balance of render time and quality. Thanks to really good hints of Indigo forum users and the developers we achieved a satisfying result.

    It would be very interesting to know what kind of render times you had for the shots, and what hardware was used; can you share any info with us?

    The render time per 4K frame was about 70-90 minutes, using one CPU. We rendered the complete animation on our inhouse render farm with 20 nodes.


    © Porsche AG. All rights reserved.

    Why did you choose Indigo Renderer for this project over other rendering engines?

    We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage.


    © Porsche AG. All rights reserved.

    Indigo 4 with GPU rendering is available in public beta since a while now, have you used this capability? Please let us know what features you would like to see to use it in production.

    Our render farm runs on fast CPU render slaves with integrated graphics, so GPU rendering doesn’t make sense with our hardware equipment at the moment. But if the development and speed of GPU rendering continues that way, the time will come to consider some changes, for sure.

    Some features like simultaneous multipass output would save a lot of time when using Indigo in VFX - a world coordinate normal pass, a specular pass, masks etc. Plus, we can’t wait of the return of the region render!!! :-)) (Developer's note: coming in the next beta!)

    Big thanks for agreeing to do this feature with us David, we hope to see more from you in the future!

    Thank you very much!

    Finally we are very happy having the chance to do the job with such a great and fast unbiased renderer!


    © Porsche AG. All rights reserved.


    Indigo News

    Thursday 22 Sep
     

    IndigoBench: benchmark your GPUs and CPUs!

    IndigoBench: benchmark your GPUs and CPUs!

    We've always enjoyed looking at benchmark results from e.g. Cinebench, since they give a good indication of how the machine will perform for rendering. Some people like fast cars, some like fast rendering engines and GPUs... with IndigoBench you can have both! Besides this, it's just fun to marvel at how powerful the latest CPUs and GPUs are :)

    To this end, we developed a standalone benchmarking application which runs two tests, an interior scene by Polygon Manufaktur and a studio-style supercar scene by Oscar Johansson, to produce a total score. This can optionally be submitted to the results database using your Indigo forum account.

    The official IndigoBench page can be found here: http://indigorenderer.com/indigobench

    The submitted benchmark results can be found here: http://indigorenderer.com/benchmark-results

    Here's a screenshot of IndigoBench running on a GeForce GTX 1070:

    IndigoBench screenshot
    IndigoBench on Windows

    Indigo News

    Thursday 7 Apr
     

    Indigo 4 public beta release

    Indigo 4 public beta release

    Exciting news for fans of GPU rendering: the Indigo 4 public beta is out!

    After a long development period a first beta of Indigo 4 is ready to make some amazing images at blazing speeds, using all your OpenCL devices - NVIDIA, AMD and Intel GPUs are all welcome to the rendering party :D

    Please check out the awesome example scenes contributed by Arthur Liebnau and Oscar Johansson, and post what rendering speeds you get on your computer!

    You can find more info including the download links, example scenes and high resolution renders in the forum thread: http://www.indigorenderer.com/forum/viewtopic.php?f=1&t=13927&p=134886#p...


    Indigo News

    Monday 9 Mar
     

    From pre-viz to final construction

    From pre-viz to final construction

    Indigo user Nikolaj Knudsen has shared some fantastic images of contruction projects visualised with Indigo side by side with photographs of the final result! Be sure to check them out on the Forum: http://www.indigorenderer.com/forum/viewtopic.php?f=4&t=13461

    We're really pleased to see Indigo being used like this, and many of the designed rooms look remarkably close to the pre-viz shots. The lighting and mood in particular is carried over well, and shows how useful pre-visualisation can be!

    Here are a selection of images from the Forum post:


    Indigo News

    Friday 1 Aug
     

    Introducing Indigo's pure GPU rendering

    Introducing Indigo's pure GPU rendering

    One of the worst-kept secrets in the Indigo community is the forthcoming pure GPU rendering support, and today we'd like to show you some exciting first results!

    Indigo's pure GPU rendering is based on OpenCL, a vendor-neutral standard for GPU computing that notably works on AMD GPUs (which don't support CUDA), and also both Intel and AMD CPUs besides NVIDIA GPUs. This means your CPU can contribute to GPU renders, and some newer CPUs even have built-in GPUs, which are also fully exploited; for example Intel's i7 "Haswell" processors have an excellent built-in GPU that is competitive with many mid-range stand-alone GPUs.

    Here is an example render of a scene by Indigo forum user cotty from a Windows PC using only two mid-range GPUs, a GeForce GTX 750 Ti and an AMD FirePro W5000, along with the usual CPU cores:

    Skipjack scene running on 2 GPUs plus CPU cores

    Normal Indigo CPU rendering gets about 1.8 million samples per second on this scene with a very fast overclocked Intel Core i7 4770k CPU, so we see about a 7x performance improvement in this case! Keep in mind that these are mid-range GPUs, and higher end GPUs can perform much better.

    We've also tested multi-GPU rendering on Apple's new Mac Pro running Mac OS X Yosemite, which features dual AMD D700 GPUs:

    Toy bunny scene running on Mac Pro with dual D700 GPUs

    Apple have been a great help in getting Indigo's GPU rendering working on Mac, and we're looking forward to posting more GPU rendering results on the Mac Pro soon.

    Keep an eye out for development updates as Indigo's GPU rendering mode matures with more features and faster rendering!


    Indigo News

    Wednesday 26 Mar
     

    Indigo 3.6 competition results

    Indigo 3.6 competition results

    The Indigo 3.6 competition concluded with some amazing entries, and a lifetime licence for first prize winner Oscar J! Congratulations again to Oscar and the other prizewinners.

    Indigo 3.6's features were to be highlighted for this competition, and they were put to especially good use for an entry featured previously on this blog which unfortunately was too late for the deadline.

    Thanks to all who entered, and we look forward to seeing you all again for the next competition!

    Here are the winning images:


    First place: Oscar J


    Second place: bubs


    Third place: Sroka888

    Be sure to check out all the entries in the final entries thread!


    Indigo News

    Friday 25 Oct
     

    3ds Max integration greatly improved and extended

    3ds Max integration greatly improved and extended

    IndigoMax, which integrates Indigo Renderer seamlessly into 3ds Max, has seen tremendous progress in the last weeks, with many improvements and bugfixes that make it a joy to use!

    The primary developer, Jakub Jeziorski, has been doing an amazing job and we'd like to encourage all 3ds Max users in our community to try out the latest version of IndigoMax, available here.

    Material previews are much faster and higher quality, interactive rendering enables a comfortable workflow for making many changes quickly without hitting render every time, and more of the powerful Indigo features are exposed directly to the user. Many important bugfixes have been made, and GPU acceleration is now fully integrated into the rendering settings.

    Indigo forum user Enslaver, known in the community for his beautiful abstract renders, has made a great screenshot showing an overview of the new 3ds+Indigo environment:

    Indigo Renderer integration with 3ds Max
    Click for full-resolution image.


    Indigo News

    Friday 3 May
     

    Amazing library shot by Pibuz

    Amazing library shot by Pibuz

    Indigo archviz veteran Filippo Scarso (username Pibuz) has, in the great tradition of the "simple" interiors thread, posted an amazingly detailed and realistic shot of a soon to be refurbished and extended public library in Mestre, Venice:

    Mestre library by Filippo Scarso
    (Click for the full-sized image.)

    The Simple interiors thread is well worth watching for updates, if you don't already!


    Indigo News

    Monday 25 Mar
     

    Fantastic snowscape scene by Kklors

    Fantastic snowscape scene by Kklors

    Continuing the amazing daily 3D scenes we reported on earlier, the ever-creative Andre Kostin (aka Kklors) is now doing weekly ones to allow for more polish, and last week's was this fantastic snowscape scene:

    Snowscape scene by Kklors
    (click for full resolution image)

    Be sure to check out his awesome blog here, which includes many breakdowns of his scenes: http://kokolores123.blogspot.co.uk/

    We will also be doing an interview with Andre, look out for it soon!