Material Database

Postion-based bump shader

Author
OnoSendai
Required
Indigo 3.0+
File size
883 Bytes
Created
2015-12-07
Favourites
0 people
Votes
Not rated yet
Downloads
817
Category
Other

Browse materials

Previous

view source download material

Preview

Uses an ISL shader for bump mapping.
Uses the object-space position for the input to fbm(). This means that a UV mapping is not required.

Log in or join to leave a comment.
-->