Get feedback from others on your works in progress
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sat Nov 25, 2006 12:06 pm
My partner's dad painted this still life:

So I decided to model it in blender and give it a try with Indigo. I also wanted to show him Indigo's capabilities to simulate real life lighting and reflections:
update: Nov.26/06
-added wrinkles on the floor
-added DOF
-added bumps (dents) on the jug
update: Nov.27/06
-lowered apple's material reflection
-closed the apple's stem circle
Any C&C is welcome

Last edited by
afecelis on Wed Nov 29, 2006 12:55 am, edited 9 times in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
IanC
- Posts: 147
- Joined: Thu Aug 24, 2006 4:46 am
Post
by IanC » Sat Nov 25, 2006 12:11 pm
Nice pic. You'll want to take the exponent value right up for the nk file though
Try and make the apples more irregular, make the bit where the apple stem (right word?) comes out deeper. Also sort out the seam!
Look forward to updates!
Ian
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sat Nov 25, 2006 12:56 pm
IanC wrote:Nice pic. You'll want to take the exponent value right up for the nk file though

Try and make the apples more irregular, make the bit where the apple stem (right word?) comes out deeper. Also sort out the seam!
Look forward to updates!
Ian
Thanks Ian. How do you change the exponent value in the NK file? I checked it but all that was there was a bunch of coded numbers; no exponent values to change
Right about the apples and the seam. Working on them, Already started working on the jar's "mouth" and kinda sorted it out but now It looks as if I grabbed a hammer and hit ti bad with it

The jar in the painting indeed has some bumps but mine crossed the line; also proportions got bad and lost the nice base I had in the first version. I overdivided the lattice

Going back to a previous stage and checking those apples.
http://afecelis.gdlib.net/Indigo/wip/bodegon02.jpg
Last edited by
afecelis on Sun Nov 26, 2006 4:04 am, edited 2 times in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
IanC
- Posts: 147
- Joined: Thu Aug 24, 2006 4:46 am
Post
by IanC » Sat Nov 25, 2006 1:51 pm
The exponent must be changed in the xml. When you export do "separate materials" to make finding it easier
Just change <exponent>50</exponent> (or whatever number) to <exponent>100000</exponent> (10,000 plus really)
Ian
-
tungee
- Posts: 482
- Joined: Mon Jul 03, 2006 8:17 pm
- Location: Gießen Germany
Post
by tungee » Sat Nov 25, 2006 10:20 pm
Hi Afecelis, this gone be a nice render!
good luck

Music has the right to children!
-
homafloek
- Posts: 24
- Joined: Thu Nov 09, 2006 3:30 am
Post
by homafloek » Sun Nov 26, 2006 1:14 am
this is gonna be awesome! cant wait!
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sun Nov 26, 2006 3:57 am
Thanks guys for the comments and suggestions. Quick update.
1. Finished modeling the jar.
2. Moved the apple's "belly button" towards in.
3. Checked apple's texturing.
4. Changed lighting from exr to a mesh emitter to make it more similar to the painting.
5. Raised the exponent in the nk material to make it reflective.
Now the problem is that the silver material is only reflective in front of the camera. The sides of the jar are showing up black.

Any ideas?
here's the new shot
http://afecelis.gdlib.net/Indigo/wip/bodegon03.jpg
Last edited by
afecelis on Sun Nov 26, 2006 3:10 pm, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
u3dreal
- Posts: 346
- Joined: Sun Jul 02, 2006 10:36 am
Post
by u3dreal » Sun Nov 26, 2006 7:38 am
Very nice afecelis.!!!
Hm.. the metal seems really strange.. maybe the fresnel factor ??
cheers
u3dreal

-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sun Nov 26, 2006 8:06 am
thanks U3dreal!
well I made some tests. I applied several nk metals to it (Cr, Au, Al, etc) and the result was always the same, but then I rotated the model 90 degrees and....
http://afecelis.gdlib.net/Indigo/wip/bodegon04.jpg
So it must be a normals problem

Unfortunately, the normals seem to be ok in blender, so I'll probably have to re-model the jar from scratch.
ps. As usual, I also tried the scene in kt and things were a bit more complicated there, specially with the metal materials

Last edited by
afecelis on Sun Nov 26, 2006 3:10 pm, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
iamthwee
- Posts: 20
- Joined: Sun Nov 26, 2006 7:12 am
Post
by iamthwee » Sun Nov 26, 2006 8:46 am
Yeah that's a pain, I can never really tell if I need to flip the normals.
Is there going to be any hdri mapping of the jug?
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sun Nov 26, 2006 12:21 pm
jug! that's the word!

thanks!
First image had hdri (exr) lighting. I'll retake it once I fix the....JUG, hehhehe

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sun Nov 26, 2006 3:07 pm
ahhhhh!!! nailed it! Remodeled the jug and got the trick to work!
wire view:

quick render:
now I can work on improving the other materials and trying out the hdri version again

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
Post
by zsouthboy » Sun Nov 26, 2006 4:56 pm
Just a heads up, if you don't enclose the scene in a box, it will clear the noise earlier (rays end up bouncing around until their max, rather than a few times and out)
-
eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
Post
by eman7613 » Sun Nov 26, 2006 6:40 pm
wow, looking very nice! thatill be a keeper!
Yes i know, my spelling sucks
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Mon Nov 27, 2006 12:23 am
zsouthboy wrote:Just a heads up, if you don't enclose the scene in a box, it will clear the noise earlier (rays end up bouncing around until their max, rather than a few times and out)
you're absolutely right! It also helps enhance the reflection effect on the jug.

New version:(updated above)
http://afecelis.gdlib.net/Indigo/wip/bodegon06.jpg
wow, looking very nice! thatill be a keeper!
thanks eman

Last edited by
afecelis on Mon Nov 27, 2006 3:47 am, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Who is online
Users browsing this forum: Ahrefs [Bot] and 6 guests