Sink material

General questions about Indigo, the scene format, rendering etc...
Post Reply
14 posts • Page 1 of 1
User avatar
delle
Posts: 175
Joined: Fri Apr 13, 2007 11:32 pm
Location: Italy

Sink material

Post by delle » Sat Sep 13, 2008 4:41 am

Hi, how can I create a sink material like this?

Thank you.

A. Delle
Attachments
Sink.jpg
Sink.jpg (34.81 KiB) Viewed 2379 times

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Sat Sep 13, 2008 5:08 am

Relatively low-exponent phong, using Al.nk (might be too "grey", experiment), with a brush map in the bump channel.

Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

Post by Deus » Sat Sep 13, 2008 11:13 pm

Wow thats a great render!!!!

TBH I am not sure if its a photo or a render which is always a good indication :)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Sep 13, 2008 11:19 pm

If it's a render, Delle didn't make it, Deus:
He asked, how to make such a sink mat...
I'm relatively sure that it's indeed a photo...

User avatar
delle
Posts: 175
Joined: Fri Apr 13, 2007 11:32 pm
Location: Italy

Post by delle » Mon Sep 15, 2008 10:23 pm

It's a photo, :lol:

but i'd like to use a "stainless steel" material.

Thanks

A. Delle

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Sep 16, 2008 2:18 am

I knew it :lol:

User avatar
delle
Posts: 175
Joined: Fri Apr 13, 2007 11:32 pm
Location: Italy

Post by delle » Wed Sep 17, 2008 11:59 pm

Hi, this is a fast test (few minutes) of Fesi2epi.nk with exponent 20

A. Delle
Attachments
im1221640961.JPG
im1221640961.JPG (128.03 KiB) Viewed 1973 times

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Post by PureSpider » Thu Sep 18, 2008 12:05 am

Looking good already... keep on, show us a scene with it! :)

User avatar
delle
Posts: 175
Joined: Fri Apr 13, 2007 11:32 pm
Location: Italy

Post by delle » Thu Sep 18, 2008 12:22 am

Oh my gold!

...very expensive!

:P
Attachments
im1221644086.JPG
im1221644086.JPG (31.09 KiB) Viewed 1967 times

User avatar
delle
Posts: 175
Joined: Fri Apr 13, 2007 11:32 pm
Location: Italy

Post by delle » Thu Sep 18, 2008 12:24 am

Chromium version...

A. Delle
Attachments
im1221644743.JPG
im1221644743.JPG (30.81 KiB) Viewed 1966 times

User avatar
rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Thu Sep 18, 2008 1:51 am

Good start delle, but i see some face normal issue. Do i'm wrong?


Regards, Riccardo.

User avatar
delle
Posts: 175
Joined: Fri Apr 13, 2007 11:32 pm
Location: Italy

Post by delle » Thu Sep 18, 2008 6:59 pm

Hi, this is it with normals fixed.

Bye

Delle
Attachments
im1221658315.JPG
im1221658315.JPG (64.96 KiB) Viewed 1886 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Fri Sep 19, 2008 1:00 am

much better :)

User avatar
Bogey Jammer
Posts: 44
Joined: Mon Aug 13, 2007 12:37 am
Location: France

Post by Bogey Jammer » Tue Sep 23, 2008 2:56 am

Hi,

Stainless steel is not available in any nk data provided, and I did not find any to replace it (they all are for electronic application only :evil:). True stainless steel has a very light pink/orange tint and IOR properties varies depending on the metal alloy (some s.steel made objects can be made of nickel alloy without any steel compound in it).
So what I suggest is to make a common phong material and compare the renders with your picture.
Indigo 1.1.11 32bit + Blendigo 1.1.7
My render supercomputer:
  • Acer aspire 5612Zwlmi
  • Intel T2060 dual core 1.6 GHz
  • 1GB RAM
  • vista home premium 32bit

Post Reply
14 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest