Pool

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zsouthboy
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Pool

Post by zsouthboy » Fri Jun 13, 2008 3:30 pm

Something I worked on for a bit, then forgot about. Browsed through my renders and realized I hadn't posted it as a WIP.

Indigo 1.0.9 on Linux.

Moment of Inspiration and Blender.

Trees and grass courtesy of BbB!

EDIT: forgot to mention, this is Blender subdiv and displacement
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cpfresh
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Post by cpfresh » Fri Jun 13, 2008 3:41 pm

zsouthboy... WOW! great scene! :) The water surface and clarity are terrific!! How did you create the water's surface and what settings are you using for the water material?? i just want to jump right in that pool. excellent work!

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matsta
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Post by matsta » Fri Jun 13, 2008 6:44 pm

very nice although i dont see any under water jets justifying that surface movement ;), foam is the next step. and bubbles :D

great work
mat

BbB
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Post by BbB » Fri Jun 13, 2008 7:35 pm

Amazingly realistic! Water is fantastic!
I also really like your floor texture. The nails are a nice touch. Where is it from?

CarlosR26
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Post by CarlosR26 » Sat Jun 14, 2008 2:48 am

Very wow! Congrats..

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zsouthboy
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Post by zsouthboy » Sat Jun 14, 2008 11:31 am

Thanks all!

cpfresh:
The water is the freshwater igm that CoolColJ posted at the end of his long line of water tests - it's got some slight SSS, and the absorbtion spectrum is defined (I'll try to find the mat on the forum, if not I'll just upload it) - all i had to do is get the scene scale right and Indigo did all the hard work! :D
The displacement is a stucci procedural (I'll double check on that - might be clouds) applied as a displacement modifier in Blender.

@BbB:
I think I got that texture from the Maxwell mat db :oops: (I have a worry about that, btw*) It's a blend - the wood, a null material (to make the boards individual), and the specular metal dots that act as nail heads.

*I know a lot of us are going to maxwell and fry mat DBs to get textures and stuff, and I'm worried that *eventually*, Ono is going to get a notice from one or the other - what do you guys think? (Not that we're doing anything against the rules, but technically we're not max or fry users [though I've demoed both])

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Kram1032
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Post by Kram1032 » Sat Jun 14, 2008 11:37 pm

...Why should that be a problem... If you want to avoid any problems, ppl might have, you either can do nothing or you credit them ;)

Amazing scene, really :D
The only thing that bugs me a bit is the very saturate ball, compared to the rest of the scene... I mean yes, they ARE saturate... but maybe not that saturate...

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zsouthboy
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Post by zsouthboy » Sun Jun 15, 2008 2:26 am

Kram:

The ball would look more "natural" if I had a true sun+sky+clouds exr lighting the scene (as that would reduce apparent contrast)

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Kram1032
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Post by Kram1032 » Sun Jun 15, 2008 4:47 am

probably...

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