Difference between Standalone and Plug-in GUI
Difference between Standalone and Plug-in GUI
Hi to all
Sorry if i missed it anywhere of cindigo section.
But why has cindigo such difference between Standalone and Plug-in GUI?
I mean
i choose phong type, then go to phong channel, have not shader/texture editor or any with indigo gui?!
Another type of control... or lack of c4d api or attempt to synthesize any data(specular reflectivity + color/texture slot)
Sorry if i missed it anywhere of cindigo section.
But why has cindigo such difference between Standalone and Plug-in GUI?
I mean
i choose phong type, then go to phong channel, have not shader/texture editor or any with indigo gui?!
Another type of control... or lack of c4d api or attempt to synthesize any data(specular reflectivity + color/texture slot)
Last edited by Ilay on Wed Sep 17, 2014 11:35 pm, edited 1 time in total.
I'm sorry for my bad English
Re: Difference between Standalone and Plug-in GUI
Arthur, it is closer but same to indigo mat if user switch between cindigo and indigo, he/she watch difference in mat editor
of curse i read concept of work-flow for indigo mats. Seems fused synthesized useful nodes, without useless controls
of curse i read concept of work-flow for indigo mats. Seems fused synthesized useful nodes, without useless controls
I'm sorry for my bad English
Re: Difference between Standalone and Plug-in GUI
The goal of the C4D exporter is to include Indigo controls in a way a C4D user is used too, therefor some control may be a little different compared to the Indigo Standalone GUI (but with the same results!)
The main Idea here is that a C4D user even never needs to bother with Indigo Standalone settings tweaking, since you can render with Indigo inside C4D...
A Blender Exporter tries to adapt to Blender Workflow etc. ...
Please point out the exact (!) issue you have, where is the problem?
The main Idea here is that a C4D user even never needs to bother with Indigo Standalone settings tweaking, since you can render with Indigo inside C4D...
A Blender Exporter tries to adapt to Blender Workflow etc. ...
Please point out the exact (!) issue you have, where is the problem?
polygonmanufaktur.de
Re: Difference between Standalone and Plug-in GUI
I discuss with one user of other c4d forum. He said that external mat made in indigo and loaded as external - it's differ if he recreate it in cindigo. What why he ask me or somebody why such difference(in preview too)? Like he missed several controls of guiZom-B wrote:Please point out the exact (!) issue you have, where is the problem?
I pointed to him at same pictures as you.
(sorry for my English)
I'm sorry for my bad English
Re: Difference between Standalone and Plug-in GUI
There should be absolutely no difference, if there is, then he found a bugIlay wrote:He said that external mat made in indigo and loaded as external - it's differ if he recreate it in cindigo.

Maybe you can get from him this two materials (the igm and the c4d file) so the devs can check it out!
The C4D exporter has now a new material type btw: "External Material"
With that you can link the C4D mat to a (P)IGM. This is very usefull if some new Indigo materials or features aren't suported on day 1 by the exporter...
polygonmanufaktur.de
Re: Difference between Standalone and Plug-in GUI
Textures from channels Spec.reflection and color, and also Fresnel's values aren't imported. And it would be desirable to have opportunity to use textures of the found materials for adjustment. The option external - not выхот from a situation. And if available only plug-in?Zom-B wrote:Ilay wrote: The C4D exporter has now a new material type btw: "External Material"...
Re: Difference between Standalone and Plug-in GUI
Ok, I think I know the Problem you have barin!
You are savin IGM files from Indigo Stand alone!
This files do not include the textures!!!
You have to save materials a PIGM thats Packed IndiGo Material, they will contain textures zipped into the file and transfarable between users
You are savin IGM files from Indigo Stand alone!
This files do not include the textures!!!
You have to save materials a PIGM thats Packed IndiGo Material, they will contain textures zipped into the file and transfarable between users

polygonmanufaktur.de
Re: Difference between Standalone and Plug-in GUI
O'k! It's cool! And Fresnel?Zom-B wrote:
You have to save materials a PIGM thats Packed IndiGo Material, they will contain textures zipped into the file and transfarable between users
Re: Difference between Standalone and Plug-in GUI
Very well spotted, this is a bug!barin1950 wrote:O'k! It's cool! And Fresnel?

polygonmanufaktur.de
Re: Difference between Standalone and Plug-in GUI
Need to post to http://www.indigorenderer.com/forum/viewforum.php?f=5 ?
As bug import of cindigo when when we can not import Phong Frensel scale from pigm or igm
As bug import of cindigo when when we can not import Phong Frensel scale from pigm or igm
I'm sorry for my bad English
Re: Difference between Standalone and Plug-in GUI
Forgive, the last questions:
1 . Whether creation of the certain editor of materials (in one window open library, editing with viewing of the enclosed materials, shutdown of such materials (as layers) the Maxwell editor), kickback of actions is possible?
2 . Viewing of materials in local library according to catalogs?
3 . Maintenance of viewing of loaded materials (Cinema 4D) by icons?
Once again excuse!
1 . Whether creation of the certain editor of materials (in one window open library, editing with viewing of the enclosed materials, shutdown of such materials (as layers) the Maxwell editor), kickback of actions is possible?
2 . Viewing of materials in local library according to catalogs?
3 . Maintenance of viewing of loaded materials (Cinema 4D) by icons?
Once again excuse!
Re: Difference between Standalone and Plug-in GUI
ehhhmmm... I don't think I understood this question?barin1950 wrote:1 . Whether creation of the certain editor of materials (in one window open library, editing with viewing of the enclosed materials, shutdown of such materials (as layers) the Maxwell editor), kickback the prozvedennykh of actions is possible?
Are you using google translate?
In general I can advice you to tweak you materials inside of C4D, don't bother with the standalone!
Simply use the interactive Viewport Region render to tweak material, its like a Real Time Preview.
A real RealTime Preview (even faster reacting) is planned but simply not done btw.
You should be able to create Materials in C4D and save them into the C4D Content Browser, have you tried that?barin1950 wrote:2 . Viewing of materials in library according to catalogs?
There is a Indigo Standalone Material Library with all the materials you downloaded from the online library:
See No. 2 or do I understand that wrong?barin1950 wrote:3 . Maintenance of viewing of loaded materials (Cinema 4D) by icons?
No need to excuse, the forum is here to ask questions and get answersbarin1950 wrote:Once again excuse!

polygonmanufaktur.de
Re: Difference between Standalone and Plug-in GUI
Q1. Standalone.
Q2. Standalone. To find library in any place of HDD.
Q3. Cinema - To see materials as in Standalone.https://yadi.sk/i/iMGmlMFybXGne
Q2. Standalone. To find library in any place of HDD.
Q3. Cinema - To see materials as in Standalone.https://yadi.sk/i/iMGmlMFybXGne
Last edited by barin1950 on Thu Sep 18, 2014 3:49 am, edited 1 time in total.
Re: Difference between Standalone and Plug-in GUI
And I still don't understand the question, sorrybarin1950 wrote:1standalone

polygonmanufaktur.de
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