Get feedback from others on your works in progress
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triplej28
- Posts: 15
- Joined: Mon Sep 27, 2010 10:38 pm
- Location: Wellington, NZ
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by triplej28 » Wed Jun 20, 2012 10:45 am
A project from my 2nd year uni work. Revived to learn a few things in Indigo
BTW is there a way to Scatter without geometry collision?
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- Learning MB and Scatter.
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zeitmeister

- Posts: 2010
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- Location: Limburg/Lahn, Germany
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by zeitmeister » Wed Jun 20, 2012 6:02 pm
Fantastic!
C4D with MoGraph Dynamics is lightning fast in scattering this stuff correctly...

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triplej28
- Posts: 15
- Joined: Mon Sep 27, 2010 10:38 pm
- Location: Wellington, NZ
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by triplej28 » Thu Jun 21, 2012 9:29 pm
Thanks for the headsup..
unfortunately I'm a Rhino, Revit kind of guy...
What I'm trying now is use Reactor in Max to drop a bunch of tokens, then scatter from there.. will see how that turns out.
Also.. shot from another part of the building. Think that person at the bottom of the landing is a bit distracting... might move him somewhere, or just get rid of him...
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Zom-B

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by Zom-B » Thu Jun 21, 2012 9:40 pm
great images you have here!
triplej28 wrote:...or just get rid of him...
Please do

polygonmanufaktur.de
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triplej28
- Posts: 15
- Joined: Mon Sep 27, 2010 10:38 pm
- Location: Wellington, NZ
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by triplej28 » Thu Jun 21, 2012 9:41 pm
lol point taken
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Pibuz

- Posts: 2646
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- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu Jun 21, 2012 9:46 pm
..he really does not bother me that much, to tell the truth..
..maybe put him in the foreground, on the left, with a little motion blur?
As an architect, I think the true sense of scale is REALLY important in this building.
..as an architecture visualizer, instead, I think the geometries are too pure: need to chamfer some edges and/or add small details. Also, the plain colour white plaster is not too convincing, for a minimal view like this.
(that is only my point of view mate, obviously)
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CTZn
- Posts: 7240
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by CTZn » Thu Jun 21, 2012 10:04 pm
Along the same line, if you remove the personn nobody will tell it was at the bottom; it is also giving the view an orientation.
Depends on the meaning that you want to give to the shot, +/- functional.
Nice work, and welcome.
obsolete asset
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