Blendigo (for Blender 2.4x) 3.0.10
Blendigo (for Blender 2.4x) 3.0.10
3.0.10
DOWNLOADS
WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe
LINUX: http://www.indigorenderer.com/dist/expo ... .10.tar.gz
OSX: http://www.indigorenderer.com/dist/expo ... 3.0.10.zip
New in this release:
* GPU rendering mode switch
* Vignetting camera settings
* Fixed auto_chose_num_threads vs. num_threads logic
* Add texture smoothing switch for bump, exponent, plend and displace
* Chagne UV Tex name input to UV Tex index number
* Add MaterialID render mode
YOUR FEEDBACK IS ALWAYS APPRECIATED
As with the current efforts to get Indigo 3.0 as complete and user-friendly as possible,
please please keep reporting any issues you find with Blendigo - it is your feedback as
users and artists alone that push Blendigo forward into being the software that works for you.
DOWNLOADS
WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe
LINUX: http://www.indigorenderer.com/dist/expo ... .10.tar.gz
OSX: http://www.indigorenderer.com/dist/expo ... 3.0.10.zip
New in this release:
* GPU rendering mode switch
* Vignetting camera settings
* Fixed auto_chose_num_threads vs. num_threads logic
* Add texture smoothing switch for bump, exponent, plend and displace
* Chagne UV Tex name input to UV Tex index number
* Add MaterialID render mode
YOUR FEEDBACK IS ALWAYS APPRECIATED
As with the current efforts to get Indigo 3.0 as complete and user-friendly as possible,
please please keep reporting any issues you find with Blendigo - it is your feedback as
users and artists alone that push Blendigo forward into being the software that works for you.
Re: Blendigo (for Blender 2.4x) 3.0.10
Is anyone using this exporter ?
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Re: Blendigo (for Blender 2.4x) 3.0.10
Trying it out right now, actually. Motionblur works great!dougal2 wrote:Is anyone using this exporter ?
GPU switch doesn't really work proper... If it's disabled, and I was using GPU accel. in a previous render, it will still be on.
Still have to try with particles and such...
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- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo (for Blender 2.4x) 3.0.10
would like to try it out - Mac version?
Re: Blendigo (for Blender 2.4x) 3.0.10
Yeah, I noticed that too, and already told Yves about it.StompinTom wrote:GPU switch doesn't really work proper... If it's disabled, and I was using GPU accel. in a previous render, it will still be on.
Re: Blendigo (for Blender 2.4x) 3.0.10
We discussed it in the office and decided to change the priority for that setting. Scene setting > Registry.dougal2 wrote:Yeah, I noticed that too, and already told Yves about it.StompinTom wrote:GPU switch doesn't really work proper... If it's disabled, and I was using GPU accel. in a previous render, it will still be on.
Will be in the next version.
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Blendigo (for Blender 2.4x) 3.0.10
You need to have Python 2.6 installed for it to work.
"No installed Python found."
"No installed Python found."
Re: Blendigo (for Blender 2.4x) 3.0.10
I've just uploaded the linux and osx versions; sorry for the delay.
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- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo (for Blender 2.4x) 3.0.10
I found this - when I try to click on the the 'exponent' section under a material I get a python error:
this is with the Mac version.
Code: Select all
File "/Applications/Blender/PythonScripts/blendigo.py", line 1582, in materialGUI
IndigoUIControls.Materials.matExponentUVset = Blender.Draw.number("", IndigoEvents.evtNoEvt, gui.x, gui.y, 95, 18, IndigoUIControls.Materials.matExponentUVset.val, 0, 8, "exponent texture UV-set index")
AttributeError: 'module' object has no attribute 'number'
Re: Blendigo (for Blender 2.4x) 3.0.10
Oops, that's a little typo, should be easy to fix.
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- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo (for Blender 2.4x) 3.0.10
cool-
there's one other thing I had noticed in previous versions too, the camera response functions don't show up in the Mac version under camera tonemapping. however that pathname is set doesn't work. I fixed it by putting in the absolute path to the folder in the Blendigo.py.
there's one other thing I had noticed in previous versions too, the camera response functions don't show up in the Mac version under camera tonemapping. however that pathname is set doesn't work. I fixed it by putting in the absolute path to the folder in the Blendigo.py.
Re: Blendigo (for Blender 2.4x) 3.0.10
Hello, I have tried the new Blendigo for Blender (2.49b x64 - on Windows 7x64) and new Indigo 3.0 with a simple scene showing a gold bracelet with diamonds, and an emerald on a wood surface, lit by 3 emitting planes. It worked fine.
After that, I tried to export a huge city scene with high poly buildings and 5 detailed cars I had so far rendered with Octane. I'm trying in indigo, because I run out of memory in Octane.
I have 882 objects, one sun lamp and a camera.
All objects have materials, but I have not adjusted them because I want to do all settings in indigo, as I did with Octane.
Usually, a lamp object has no UV layer in Blender, so I dont understand the error !
I encounter a weird error in the export process :
After that, I tried to export a huge city scene with high poly buildings and 5 detailed cars I had so far rendered with Octane. I'm trying in indigo, because I run out of memory in Octane.
I have 882 objects, one sun lamp and a camera.
All objects have materials, but I have not adjusted them because I want to do all settings in indigo, as I did with Octane.
Usually, a lamp object has no UV layer in Blender, so I dont understand the error !
I encounter a weird error in the export process :
Re: Blendigo (for Blender 2.4x) 3.0.10
@ROUBAL
Are you sure it's not a mesh object called "Blender Lamp" ? Can you strip down the file to just that object and post it here so that I can examine it ?
Are you sure it's not a mesh object called "Blender Lamp" ? Can you strip down the file to just that object and post it here so that I can examine it ?
Re: Blendigo (for Blender 2.4x) 3.0.10
I have created a new empty Blend file, and using the append function, I have looked in detail to the objects and mesh list, and I confirm that there is no object called Blender Lamp, as well as no lamp other than one unique sun lamp.
I even opened the blend file with notepad++ and searched the words "Blender Lamp" without success...
Currently I'm trying to delete objects and exporting by parts, but I can't find out where is the trouble.
After deleting half of the objects, I encounter the same message for Blender Camera object !
But a Camera has no UV Layer as well and the only present camera is named camera ! Very weird
bug !
I also deleted all objects with an emit factor, in case they would be renamed as lamps by Blendigo (even if I have chosen Physical Sun +Sky as lighting method).
And this gives a different error message (that could be a clue ?) that you can see below :

I even opened the blend file with notepad++ and searched the words "Blender Lamp" without success...
Currently I'm trying to delete objects and exporting by parts, but I can't find out where is the trouble.
After deleting half of the objects, I encounter the same message for Blender Camera object !
But a Camera has no UV Layer as well and the only present camera is named camera ! Very weird
bug !
I also deleted all objects with an emit factor, in case they would be renamed as lamps by Blendigo (even if I have chosen Physical Sun +Sky as lighting method).
And this gives a different error message (that could be a clue ?) that you can see below :
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