
What value should I put on estimated cost btw?
@joegiampaoli,joegiampaoli wrote:What if we already have a started render and see that it's taking a long time to clear out, can we also resume them on this renderfarm?
At the beginning we will concentrate on still images cooperative renders. However when all this works as well as we want, we will certainly be interested to see how we can render animations. For this we will need the help of the Indigo community: by which method can you render animations with Indigo currently? Does the file format supports moving objects / cameras natively, etc?ikodn wrote:RenderFred: Will there be support for indigo animation renders at your farm?
Atm for each frame a own igs gets generated with information about position, scale and rotation of camera and meshes. For such animations the meshes get exported only once.RenderFred wrote:by which method can you render animations with Indigo currently? Does the file format supports moving objects / cameras natively, etc?
and send a file with Camera Tonemapping. Anyway, I'm still impressed with the speed.ZomB wrote: So guys, if you BetaTest use Reinhard or Linear
Can someone send us by e-mail a simple animation project? Say, 2 or 3 simple objects / primitives moving across a dozen frames and packed in a standard Indigo project? So I will be able to study it and see what can be done.ZomB wrote: Some Exporters (cindigo for example) should recognize if a mesh get some none scale/move/rotate modification, but polygonal change and will export accordingly new meshes for each frame that needs to.
atm such animations get rendered via batch + halttime.
Is it true for all tags within <renderer_settings> ? It is sometimes usefull to resume with a different MLT setting, although the process power you seem to offer may render this note obsolete... nevermind.If it finds that the settings are not the same, the project is automatically discarded.
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