General questions about Indigo, the scene format, rendering etc...
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Tue Apr 03, 2007 3:45 am
AH^^
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F.ip2
- Posts: 160
- Joined: Thu Aug 10, 2006 11:05 am
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by F.ip2 » Thu Apr 05, 2007 3:08 am
any idea when you post the next test version?
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C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Thu Apr 05, 2007 3:26 am
He told me "soonish, hopefully"

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danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
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by danyolgiax » Thu Apr 05, 2007 11:53 pm
sry for my noob question but... how to create this fog (media)?
Dox
(Blender 2.46, Indigo 1.1.5, Blendigo 1.1.5)
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
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by mrCarnivore » Fri Apr 06, 2007 12:09 am
Just use a transparent specular material with low sss value and no absorbtion.
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danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
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by danyolgiax » Fri Apr 06, 2007 12:18 am
so i've to create a big solid (box) filled with this material (media) and then put camera and ojects in the middle of the box?
(Blender 2.46, Indigo 1.1.5, Blendigo 1.1.5)
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
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by mrCarnivore » Fri Apr 06, 2007 12:26 am
That doesn't work, yet. In 0.7t6 it will work... In 0.7t5 it works only when the camera is OUT of the sss medium.
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danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
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by danyolgiax » Fri Apr 06, 2007 12:30 am
ok! tnx!
(Blender 2.46, Indigo 1.1.5, Blendigo 1.1.5)
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