Mac vs Win => 52% faster on Mac *** fixed in v3 ***

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Mac vs Win => 52% faster on Mac *** fixed in v3 ***

Post by Zom-B » Thu Aug 12, 2010 3:00 am

Ok guys...
something that really shocked me hard after I just tested the Mac Build of 2.4.8:

Win 4x3GHz => 179k sps
Win 2x2.8GHz => 94k sps
Mac 2x2.8GHz => 143k sps

I used latest 2.4.8 beta on Vista 64 vs Mac OS 10.5.
Render Mode was pure PT, without fancy extra stuff.
iMac with Bootcamp is the 2x2.8Ghz machine.
3x3Ghz is a AMD PC, that scales fine with results of iMac@win !

2 possibilities for this I could imagine:
1) Mac Build is buggy and does faster samples by taking "shortcuts" that result in biased rendering
2) Win Build was compiled badly since a long time, and wastes a lot of potential!

Please investigate here! A "fixed" win build would give us a +52% speed bonus
without any new crazy scientist stuff to be integrated!!!
Last edited by Zom-B on Wed Feb 22, 2012 2:51 am, edited 2 times in total.
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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by Godzilla » Thu Aug 12, 2010 4:24 am

Could you send the scene to me? I have a similar processor to the one you used in your test (4 x 3.4Ghz) and I'm running windows.

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by pixie » Thu Aug 12, 2010 5:15 am

Fix fix fix! :twisted:

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by Zom-B » Thu Aug 12, 2010 5:38 am

Godzilla wrote:Could you send the scene to me? I have a similar processor to the one you used in your test (4 x 3.4Ghz) and I'm running windows.
you got PM
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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by Godzilla » Thu Aug 12, 2010 6:15 am

2.4.7-
4m 16s, 410.41 SPP, 420k S/S

2.4.8
4m 13s, 271.30 SPP, 280k S/S


Not really a noticeable difference in noise, but some weird artifacts appeared on the 2.4.8 (And some artifacts disappeared from the 2.4.7 version).

Run on Windows 7 using a 3.38 Ghz Quad-core (Intel Q6700).
Last edited by Godzilla on Sat Aug 14, 2010 4:14 am, edited 1 time in total.

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by Zom-B » Thu Aug 12, 2010 6:59 am

in mac vs win test you also see difference in noise!!
Here samples are way higher for 2.4.7, also new artifacts on the left side of the chrome bold.
Last edited by Zom-B on Fri Aug 13, 2010 12:06 am, edited 1 time in total.
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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by lycium » Thu Aug 12, 2010 11:49 am

:shock: :shock: :shock:
Zom-B wrote:new crazy scientist stuff
:lol:

Well, this will definitely be looked at today!

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by fused » Thu Aug 12, 2010 11:50 am

lycium wrote::shock: :shock: :shock:
Zom-B wrote:new crazy scientist stuff
:lol:

Well, this will definitely be looked at today!

Lol, your turn mr. Ludwig. I just made indigo 170% faster. :lol:

roflcopter

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by lycium » Thu Aug 12, 2010 11:54 am

fused wrote:Lol, your turn mr. Ludwig. I just mad indigo 170% faster. :lol:

roflcopter
Do it for the Windows build ;)

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by fused » Thu Aug 12, 2010 11:55 am

lycium wrote:Do it for the Windows build ;)
Uh.... I currently have other stuff todo, err.... or so.

:P

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Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o

Post by fused » Thu Aug 12, 2010 1:34 pm

We have tested it on our office mac (2x2.4 Ghz) and we can confirm:

Win7: 95k samples/s
OSX 10.6: 123k samples/s

edit:
comparing indigo console:

Win7: 99k samples/s
OSX 10.6: 144k samples/s

edit 2:
2.4.7 vs. 2.4.8 on Win7 (no GPU):

2.4.7: 89k samples/s
2.4.8: 99k samples/s

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Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o

Post by Zom-B » Sat Aug 14, 2010 3:40 am

Ok, I justed re-benchmarked my Win 2x2.8 System, with higher sps -.-
So the total Speed gain "dropped down" to +53%...
Sorry for that, I updated the first post!

Maybe somebody could do a Win vs Linux Benchmark on the same machine?!
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Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o

Post by lycium » Sat Aug 14, 2010 6:54 pm

I did a Win vs Linux benchmark back in 2.4.4 days or so, with Linux running in the VM, and it was still faster. Don't remember by how much, but the take-away point is that GCC is kicking Visual C++ compiler really hard!

We've done some tests at the office with different compilers and are considering making a change there, since 50% is really worthwhile (and it would be nice to use a single compiler on all platforms).

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Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o

Post by Borgleader » Sat Aug 14, 2010 7:18 pm

lycium wrote:I did a Win vs Linux benchmark back in 2.4.4 days or so, with Linux running in the VM, and it was still faster. Don't remember by how much, but the take-away point is that GCC is kicking Visual C++ compiler really hard!

We've done some tests at the office with different compilers and are considering making a change there, since 50% is really worthwhile (and it would be nice to use a single compiler on all platforms).
w00tles :) I'm assuming this speed upgrade has chances to boost the GPU beta too?
benn hired a mercenary to kill my sig...

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Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o

Post by Zom-B » Sat Aug 14, 2010 10:41 pm

Borgleader wrote:
lycium wrote:I'm assuming this speed upgrade has chances to boost the GPU beta too?
This is something I hope too!
Also the GPU integration of BiDir could be retested after updating the compiler.
The OpenCl render Mode could benefit too!
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