Simple Renderings Thread
Re: Simple Renderings Thread
@ god
Nice carmat, a bit blurry but great.
This model is not made by me, I've found on the web. Rendertime 30 minutes with mlt and bidir.
Nice carmat, a bit blurry but great.
This model is not made by me, I've found on the web. Rendertime 30 minutes with mlt and bidir.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
Started doing tests with suvakas' holographic material.
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
@Borgleader:
That holographic fence reminds me of a scene in Mass Effect 2 (very nice game btw)
You could try to make it appear somewhat blurry and jittering, or add a burn effect.
That holographic fence reminds me of a scene in Mass Effect 2 (very nice game btw)

You could try to make it appear somewhat blurry and jittering, or add a burn effect.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
Hehe yeah I've been replaying that lately (and KOTOR) it's a really simple scene I cooked up in maybe 20 min. I wanted to see if my idea was viable. I'll keep tinkering with the holographic part of the fence to really get what i want. I thought of adding some motion blur on it as if the text was moving sideways...but I have no clue how.Josh wrote:@Borgleader:
That holographic fence reminds me of a scene in Mass Effect 2 (very nice game btw)
You could try to make it appear somewhat blurry and jittering, or add a burn effect.
Was the scene you were thinking about on Illium when you have to go find Samara? (right near the police station thing)
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread


Model not by me, i just threw a few materials on it.
Modeled by "theglenster", http://www.glenjohnson.de/ .
You can get the model from here: http://img.i7m.de/show/5ul6p.zip
He also made this amazing BMW Isetta: http://img.i7m.de/show/zmu4x.zip
Both models are stunningly detailed! (but they are c4d files)
(sorry for huge pngs, heh)
Re: Simple Renderings Thread
YupBorgleader wrote:Was the scene you were thinking about on Illium when you have to go find Samara? (right near the police station thing)
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
I'm renaming "Let the bodies hit the floor" to "Let the jaws hit the floor" in honor of these rendersfused wrote:(Remember epic images NOW)
Model not by me, i just threw a few materials on it.
Modeled by "theglenster", http://www.glenjohnson.de/ .
You can get the model from here: http://img.i7m.de/show/5ul6p.zip
He also made this amazing BMW Isetta: http://img.i7m.de/show/zmu4x.zip
Both models are stunningly detailed! (but they are c4d files)
(sorry for huge pngs, heh)

Jealousy firing up in....5....4...
benn hired a mercenary to kill my sig...
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- Posts: 8
- Joined: Sat Feb 27, 2010 6:41 am
Re: Simple Renderings Thread
everithing nice, but car paint need varnishfused wrote:
Model not by me, i just threw a few materials on it.
Modeled by "theglenster", http://www.glenjohnson.de/ .
You can get the model from here: http://img.i7m.de/show/5ul6p.zip
He also made this amazing BMW Isetta: http://img.i7m.de/show/zmu4x.zip
Both models are stunningly detailed! (but they are c4d files)
(sorry for huge pngs, heh)
layer.its my own opinion:)
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- Posts: 8
- Joined: Sat Feb 27, 2010 6:41 am
Re: Simple Renderings Thread
very cool effect! How did you do it? Can you share the material?dag wrote:Technoviking approved
Re: Simple Renderings Thread
It's the holo test mat from http://www.indigorenderer.com/forum/vie ... =37&t=9929
Just added a uv texture without unwrapping.
Material
Just added a uv texture without unwrapping.
Material
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- Posts: 2
- Joined: Fri Jun 18, 2010 10:04 am
Re: Simple Renderings Thread
Here is a robot I was playing around with. His name is "Manny" (he is manual). He has a wind up key that keeps him going. Thoughts?
Re: Simple Renderings Thread
Depth of field is a great way to hide all the normal smoothing issues/overlapping faces that I haven't fixed yet!
I'll have to turn down the saturation of some of the colors (even though I used the RGB values from the semi-official chart).


I'll have to turn down the saturation of some of the colors (even though I used the RGB values from the semi-official chart).

Re: Simple Renderings Thread
@Schosch
Just saw this on /3/
Looks nice, though the DOF does seem a little too strong.
Just saw this on /3/

Looks nice, though the DOF does seem a little too strong.
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