Diamond Knurl Material

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ieatfish
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Diamond Knurl Material

Post by ieatfish » Wed Apr 07, 2010 1:09 pm

I'd love a diamond knurl material. I know a limited amount about how bump and displacement maps work and it seems that displacement would be the best for this application. Here are some examples:

Image
Image

I'd assume it can be done with shaders as well. If someone has one of these and would care sharing, that would be wonderful. Otherwise, if someone wanted to walk me though making one, please let me know. It would definitely be a chore but I'd be glad to do my best. Of course, if it turns out well, I'd obviously upload it to the material library for others to use.
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dcm
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Re: Diamond Knurl Material

Post by dcm » Thu Apr 08, 2010 8:09 am

i think its simple metal material with some scratches

StompinTom
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Re: Diamond Knurl Material

Post by StompinTom » Thu Apr 08, 2010 8:30 am

What software are you using? Something like that is very easy to create in Blender, I've done something similar (for a lighter).

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Whaat
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Re: Diamond Knurl Material

Post by Whaat » Thu Apr 08, 2010 9:31 am

found a texture on the net. See what you can do with it.
Attachments
knurl.jpg
bump/displacement map
knurl.jpg (123.97 KiB) Viewed 6274 times
knurl2.jpg
bump version
knurl2.jpg (147.88 KiB) Viewed 6274 times
knurl1.jpg
displacement version
knurl1.jpg (150.92 KiB) Viewed 6274 times

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Borgleader
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Re: Diamond Knurl Material

Post by Borgleader » Thu Apr 08, 2010 11:56 am

Nice work Whaat :shock:
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Zom-B
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Re: Diamond Knurl Material

Post by Zom-B » Fri Apr 09, 2010 2:48 am

I never could understand why people do uniform repeating textures?! its a waste of detail vs Texture size...

Here is my quick approach for a 32bit version (download the zip for the 32bit EXR!)
Attachments
quickrender.jpg
diamond knurl.zip
(244.48 KiB) Downloaded 459 times
diamond knurl_displacement.png
polygonmanufaktur.de

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dakiru
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Re: Diamond Knurl Material

Post by dakiru » Fri Apr 09, 2010 5:35 am

Zom-B wrote:I never could understand why people do uniform repeating textures?! its a waste of detail vs Texture size...

Here is my quick approach for a 32bit version (download the zip for the 32bit EXR!)
Perfect and useful stuff, Zom-B!

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Whaat
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Re: Diamond Knurl Material

Post by Whaat » Fri Apr 09, 2010 6:39 am

Zom-B wrote:I never could understand why people do uniform repeating textures?! its a waste of detail vs Texture size...

Here is my quick approach for a 32bit version (download the zip for the 32bit EXR!)
Awesome, Zom-B! I was hoping that someone would post a nicer texture.

ieatfish
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Re: Diamond Knurl Material

Post by ieatfish » Fri Apr 09, 2010 12:52 pm

Wow, thanks guys. So I'm messing around with those textures and there are a couple issues I'm having. 1) I use Sketchup and when I apply the image as the displacement map, it applies to each 'face' of the cylinder. So even if I use a 100 sided circle, it ends up with 100 vertical lines. This makes for some extremely incohesive displacements. 2) How can I change the 'scale' of the texture. In Kerkythea it is called Bitmap Coordinates and in Sketchup it is the Texture section of the Sketchup material editor. But how do I do that same thing in the Indigo Material Editor independent of the modeling program?

Thanks again for the help so far!
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CTZn
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Re: Diamond Knurl Material

Post by CTZn » Mon Apr 12, 2010 2:27 am

Zom-B wrote:I never could understand why people do uniform repeating textures?! its a waste of detail vs Texture size...
Me neither, until now...
In Kerkythea it is called Bitmap Coordinates and in Sketchup it is the Texture section of the Sketchup material editor
And in general it's called UV coordinates and must be defined into the mesh with a third-party software. In your case each face in your mesh owns the texture coordinates to their full extent by default. You need a solution to have the correct feature size and proportions over the mesh.

People here might give you more adapted advices than I could, trivially blender is on top of your list.
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