Old beach house
Old beach house
Hello friends of Indigo:
I'm new Indigo and I have made using this picture trying out various resources to obtain an image that seems realistic feel, that you think?
I'm new Indigo and I have made using this picture trying out various resources to obtain an image that seems realistic feel, that you think?
- Attachments
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- Model: SketchUp Pro 7.0
Render: Indigo 2.2.12
Time: week end - Interior F125CD.jpg (806.28 KiB) Viewed 24739 times
Re: Old beach house
Very nice...I love the wall textures especialy
Re: Old beach house
Wow. Nice atmosphere you reached. Maybe a few things: the corners of the wall are a bit to sharp a there are visible edges at the bottom of the lamp - like as it has a lower resolution than the other objects
Apart from that it definitely doesn't look like a first-time image 


Re: Old beach house
Hey
Are you Arturo Saaverda, the same from the Artlantis forum? If it is you, i am really not surprised of the quality of this render
you always do great renders.
Great work
Welcome here!
Are you Arturo Saaverda, the same from the Artlantis forum? If it is you, i am really not surprised of the quality of this render

Great work
Welcome here!
Re: Old beach house
Excellent texturing work !
There's to me a feeling of CG-ness because of the planarish surfaces though...
There's to me a feeling of CG-ness because of the planarish surfaces though...
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Re: Old beach house
Thanks, good point, try to soften the edgesdakiru wrote:Wow. Maybe a few things: the corners of the wall are a bit to sharp a there are visible edges at the bottom of the lamp
Re: Old beach house
No, I am Augusto Saavedra, although I use Artlantis.djegoo wrote:Hey
Are you Arturo Saaverda, the same from the Artlantis forum?
Thank you for considering my render as good as Arturo
Re: Old beach house
Thanks for the comment, but I could explain that is CG-nessCTZn wrote:There's to me a feeling of CG-ness because of the planarish surfaces though...
Re: Old beach house
Hi Augusto! I´m Diego Saavedraasaavedra wrote:No, I am Augusto Saavedra, although I use Artlantis.djegoo wrote:Hey
Are you Arturo Saaverda, the same from the Artlantis forum?
Thank you for considering my render as good as Arturo

Re: Old beach house
You're welcome. your render is realy nice. ah i was almost convinced you were Arturo. "Saaverda" seems to be a grat renderer family
Hope to see more renders from you too.
Cheers.

Hope to see more renders from you too.
Cheers.
Re: Old beach house
Sorry for my language, CG stands for computer graphics.asaavedra wrote:Thanks for the comment, but I could explain that is CG-nessCTZn wrote:There's to me a feeling of CG-ness because of the planarish surfaces though...
The counterpart of sharp angles are often flat surfaces; both are nocive to realism.
Displacement mapping is one method to add geometric details to smooth and continuous surfaces. In your scene, this method would fail on most sharp edges.
Que lastima que las paredes no sean tan "buenas" como las texturas !
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- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Old beach house
Gorgeous entry, asaavedra!
I personally would increase the light of the lamp in the right corner, but that's nitpicking, for sure.
I personally would increase the light of the lamp in the right corner, but that's nitpicking, for sure.

Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- fenerolina
- Posts: 141
- Joined: Sun Mar 15, 2009 12:27 pm
- Location: Pyrenees
Re: Old beach house
Hola asaavedra y bienvenido.
Aparte de los cantos afilados de las paredes, el problema de textura que tienes debajo del arco se puede solucionar de la siguiente manera: Mi version esta en ingles asi que ya veras.. 1. ver geometria oculta. 2 click derecho en la premera cara del arco. position de textura.. done. 3 seleciona la herramienta para pintar pulsando Alt te aparece el contagotas, selecciona esta misma cara con el contagotas. sueltas alt y pinta la siguiente ya veras que la textura seguira la anterior..Sigo en ingles.
Good render tio. Did you use the fog from sketchup or is it a material from database?
Aparte de los cantos afilados de las paredes, el problema de textura que tienes debajo del arco se puede solucionar de la siguiente manera: Mi version esta en ingles asi que ya veras.. 1. ver geometria oculta. 2 click derecho en la premera cara del arco. position de textura.. done. 3 seleciona la herramienta para pintar pulsando Alt te aparece el contagotas, selecciona esta misma cara con el contagotas. sueltas alt y pinta la siguiente ya veras que la textura seguira la anterior..Sigo en ingles.

Good render tio. Did you use the fog from sketchup or is it a material from database?
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