bathroom

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Silmä
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bathroom

Post by Silmä » Fri Feb 26, 2010 6:57 am

Again a school project. After 40 minutes of rendering things are starting to take shape.

Only basic materials (phong, diffuse, oren-nayar), no textures.
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kylppäri.jpg
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Pibuz
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Re: bathroom

Post by Pibuz » Fri Feb 26, 2010 7:32 am

Seems very promising Silma!
I really like the high contrast of the image (I believe you used a particular response function, isn't it?), and the subtle glowing of the lightsources: is that aperture diffraction? Could you tell us more about the camera setup?
Thank you very much for sharing!

Silmä
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Re: bathroom

Post by Silmä » Fri Feb 26, 2010 7:40 am

It's dscs315_6 response function (with some custom white balancing), and yes, the glow is aperture diffraction. Camera is set to f22 to get more of it.

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Doug Armand
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Re: bathroom

Post by Doug Armand » Fri Feb 26, 2010 7:41 am

Wow very nice
Love the starburst effect on the bath from the bright light - one of the best uses of aperture diffraction I've seen

and I also like the towel :D
Doug

Doug Armand

Silmä
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Re: bathroom

Post by Silmä » Fri Feb 26, 2010 12:54 pm

And about six hours later:

I think it's clean enough for all intended purposes.
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kylppäri2.jpg
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Last edited by Silmä on Fri Feb 26, 2010 2:22 pm, edited 1 time in total.

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fenerolina
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Re: bathroom

Post by fenerolina » Fri Feb 26, 2010 1:21 pm

Very impressive! congratulations. :shock:
Sorry for asking but how do you upload a 1MiB file?
Thanks for sharing!

Silmä
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Re: bathroom

Post by Silmä » Fri Feb 26, 2010 2:21 pm

Sorry for the big file!

I have a 100/100 connection, and I often totally forget to optimize my files for web...

Changing the image...

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fenerolina
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Re: bathroom

Post by fenerolina » Fri Feb 26, 2010 3:36 pm

Oh no! Sorry, I love big size images. :lol:
The problem is mine: I can't upload more than 500K image..
By the way, the tiles on the walls are a texture or modeled?

Silmä
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Re: bathroom

Post by Silmä » Fri Feb 26, 2010 7:49 pm

There's no textures.

Tiles are very simple square blocks with Blenders array modifier.

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Pibuz
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Re: bathroom

Post by Pibuz » Fri Feb 26, 2010 8:18 pm

..may sound ripetitive but..nice image! :lol:
Some additional info about the camera? blades? offset? radius?

Silmä
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Re: bathroom

Post by Silmä » Fri Feb 26, 2010 8:50 pm

The aperture diffraction is just the default one. From the star it looks like 8 blades...

Silmä
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Re: bathroom

Post by Silmä » Fri Feb 26, 2010 10:26 pm

An exterior shot from the same project:

I'm not sure if the motion blurred "police car" adds to the image or if it's only distracting...

The sky is quick'n'dirty photoshop job, I'll render an alpha pass when the model is ready.
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Polinalkrimizei
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Re: bathroom

Post by Polinalkrimizei » Fri Feb 26, 2010 10:47 pm

The bathroom is pretty much perfect. Like a catalog picture! Also, what Doug said.

Second pic: The "police car" does distract a little. Because it is not immediately recognizable. It would make more sense to combine it with two or three "normal" headlights of other cars, and backlights. Perhaps with a little more distant point of view. Would look more familiar, and perhaps one wouldn't wonder why the police car turned off all the other lights...
But it is such a cool idea to actually animate the blinking lights and use motion blur! Would look really good in a more populated scene!

Thom
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Re: bathroom

Post by Thom » Sat Feb 27, 2010 1:34 am

Indigo win! That bathroom is fantastic :shock:

Beautiful use of aperture diffraction as well.

waz
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Location: Italy

Re: bathroom

Post by waz » Sat Feb 27, 2010 9:18 am

The bathroom is really really nice :shock:

But the proportions of the heights are correct? Should not be easy to get in the bathtub.

Anyway congratulations, great render :D

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