You MUST tell me how you got those rounded edgesarneoog wrote:Test I did with CTZn's new MtI ^^

@zed: best underwater caustics ive seen, evah!
You MUST tell me how you got those rounded edgesarneoog wrote:Test I did with CTZn's new MtI ^^
+1OnoSendai wrote:That's an amazing image Camox. And great materials! Can you render a higher res version and upload it to the gallery?Camox wrote:Here's a shot of an interior scene is where I am working on. The textures can be found in the material database.
Thank you ^^'Borgleader wrote:You MUST tell me how you got those rounded edgesarneoog wrote:Test I did with CTZn's new MtI ^^theyre epic!
Heres the lighting setup, the four squares above are treated as one light (Fill_Light), I tried to simulate a sort of night time ambient lighting you'd get from say the moon shining through the window or something, then there's the one behind panel (LT Light) that's just supposed to be a hidden neon or something, and well there's the door lighting (Light) which was my take at a screenshot i grabbed from SW:KotoR.neo0. wrote:Borgleader.. how did you do the subtle glow here?
http://smg.photobucket.com/albums/v58/D ... 629458.jpg
I tried to do a similar effect, and things were either two dark or the colored light lost it'soft look when I increased it with tonemapping or light layers..
Did you use two lighting sources (one ambient and one colored)?
arneoog wrote:Thank you ^^'Borgleader wrote:You MUST tell me how you got those rounded edgesarneoog wrote:Test I did with CTZn's new MtI ^^theyre epic!
Did it like this (smoothed/subdived twice) :]
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