Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Simple Renderings Thread

Post by Doug Armand » Wed Sep 23, 2009 12:25 am

pixie wrote:
Doug Armand wrote:
pixie wrote:One is Diamond other is Glass
Nice test - left one is diamond? :wink:
Indeed! :D

As a prize I'm sending you the Geometry of the cube. Enjoy ;)
Yeah I won something! :lol:
Doug

Doug Armand

User avatar
juan_irender
Indigo 100
Posts: 251
Joined: Tue Jun 23, 2009 12:37 pm
Location: Spain
3D Software: Cinema 4D

Re: Simple Renderings Thread

Post by juan_irender » Wed Sep 23, 2009 4:36 am

pixie wrote:One is Diamond other is Glass
¡Oh my cube!
Very nice, Pixie.

Cheers.
C4D R18 Studio user
Blender user :D

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Wed Sep 23, 2009 12:35 pm

The remote for my sound system :)
Attachments
hot dog flavored water.jpg
hot dog flavored water.jpg (224.8 KiB) Viewed 3051 times

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Wed Sep 23, 2009 2:13 pm

Glass caustics test..
Attachments
a sandwich stole my wallet.jpg
a sandwich stole my wallet.jpg (185.39 KiB) Viewed 3043 times

User avatar
pixie
Indigo 100
Posts: 2342
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Wed Sep 23, 2009 8:04 pm

neo0. wrote:Glass caustics test..
If you want to test caustics you should use a spot light

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Simple Renderings Thread

Post by psor » Wed Sep 23, 2009 11:22 pm

pixie wrote:
neo0. wrote:Glass caustics test..
If you want to test caustics you should use a spot light
I guess what he meant is to use a very small emitter. ;)


smaller emitter = more pronounced caustics







take care
psor
"The sleeper must awaken"

User avatar
pixie
Indigo 100
Posts: 2342
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Wed Sep 23, 2009 11:38 pm

psor wrote:
pixie wrote:
neo0. wrote:Glass caustics test..
If you want to test caustics you should use a spot light
I guess what he meant is to use a very small emitter. ;)


smaller emitter = more pronounced caustics







take care
psor
Spot means small :P
Last edited by pixie on Thu Sep 24, 2009 2:54 am, edited 1 time in total.

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Simple Renderings Thread

Post by Doug Armand » Thu Sep 24, 2009 1:53 am

Using my 'prize' :wink: I did a quick render. Used the Diamond material from the materials database and added a diamond for good measure. Small emitter as light source
default.jpg
default.jpg (152.51 KiB) Viewed 2924 times
Doug

Doug Armand

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Thu Sep 24, 2009 2:18 pm

This magic cube is a great tool to demonstrate the difference of unbiased versus biased engines. I don't believe that mental or V rays could compete here, visibly not.

I mean, for a similar output quality (if that's even possible) I'm pretty sure that their rendering time would become ridiculously astronomical compared with what users of biased engines would expect.
Last edited by CTZn on Thu Sep 24, 2009 2:22 pm, edited 1 time in total.
obsolete asset

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Simple Renderings Thread

Post by psor » Thu Sep 24, 2009 2:21 pm

CTZn wrote:This magic cube is a great tool to demonstrate the difference of unbiased versus biased engines. I don't believe that mental or V rays could compete here, visibly not.
I would say it's possible. You need someone who knows how to use photon-mapping.
It won't be as exact, but it will be almost as good and very fast. ;o))

edit: Found it ... take a look through this thread on CGTalk.






take care
psor
"The sleeper must awaken"

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Thu Sep 24, 2009 2:33 pm

Well, I was talking about the refraction depth involved, TIR effects and such. Accuracy, mate.

You can crank ray depth up using mental ray, but then if you compare with an Indigo render you will find that the mental ray render has much less glares within the object. The thread you mentionned is about opaque, metallic objects. And yes, I'm aware about GI ;)

Really something that should be demonstrated I believe.
obsolete asset

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Simple Renderings Thread

Post by psor » Thu Sep 24, 2009 2:43 pm

I understand your point. Anyway, there are ways to solve things till some point.
And even for unbiased renderers like Indigo and the others exist things they
can't render yet. You can make some TIR tests on your own and you'll see.
I'll agree, it's not so important anyway. People are loving Indigo, fryrender
and Maxwell non the less.

The only thing I' say right now is ...

LSSDE
LSDSE
LSSDSE
LSSSDE

... enjoy! :wink:





take care
psor
"The sleeper must awaken"

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Thu Sep 24, 2009 2:54 pm

MLT FTW :twisted: :?: :oops:

And to be honest, if it can't make it, I can't tell why :mrgreen:
obsolete asset

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: Simple Renderings Thread

Post by suvakas » Fri Sep 25, 2009 9:47 am

Pointless late night teapot render... :)
Attachments
maxigo_plastic_teapot.jpg
maxigo_plastic_teapot.jpg (186.51 KiB) Viewed 2654 times

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Fri Sep 25, 2009 10:58 am

Very nice and colourful :)

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 61 guests