Why should i buy an Indigo License ? serious question...

General questions about Indigo, the scene format, rendering etc...
User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Why should i buy an Indigo License ? serious question...

Post by fused » Fri Aug 21, 2009 10:25 am

I have to second that.

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Why should i buy an Indigo License ? serious question...

Post by benn » Fri Aug 21, 2009 11:33 am

And I will third that.

naxos
Posts: 25
Joined: Thu May 10, 2007 12:28 am

Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Fri Aug 21, 2009 7:03 pm

suvakas wrote: Far away faster ? Really?
What version of Indigo did you test ?
I made a little comparison rendering myself using the latest Indigo version 2.2.1 (rendering speed increased in 2.2.1 compared to 2.0) and Maxwell demo 1.7.1.
Ok i tested 2.0.12 just because i've been to the download section...
maybe you should give the last beta link in this section too ;-)

i start tests again...

naxos
Posts: 25
Joined: Thu May 10, 2007 12:28 am

Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 12:17 am

Here is my simple test...

as you can see, Maxwell is still faster...

Image

http://www.heberger-image.fr/view.php?i ... XvsIG.jpeg

Also, as my first MX test was 50 ISO, i had to reduce that down to 7 ISO with Indigo...
Only standards 3dsmax shaders here...

regards...

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Why should i buy an Indigo License ? serious question...

Post by Zom-B » Sat Aug 22, 2009 12:32 am

Maybe you already know, and my tired eyes only tricked me,
but I hope you haven't used pure white for the pots & co,
since this slows down convergence, using max 80% of RGB spectrum (204).


Anyway, nice comparison are always welcome! :)
polygonmanufaktur.de

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Why should i buy an Indigo License ? serious question...

Post by CTZn » Sat Aug 22, 2009 12:34 am

Hi naxos

I believe that the biggest issue when comparing software performances is how you can also compare your own skills with each.

I'm not putting in doubt your abilities naxos, I'm talking about subtelties. First thing I want to say is that I'm a bit choked by the MX aperture used, that's indeed not values we see commonly around here (f-Stop 1/1.4 ?). But that's because this is so different from my own habits, I am strictly no photographer.

So one thing you could do to raise the comparaison quality would be to post the Indigo scene if you want. To be precise I'm wondering if you used suspersample (<1) with Indigo or not. That would internally multiply the frame buffer resolution.
obsolete asset

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Why should i buy an Indigo License ? serious question...

Post by fused » Sat Aug 22, 2009 12:44 am

>1, you mean (:

naxos, your test is much more interesting than just comparison (at least for me). it shows that:
- indigo 2.2.1 rellay is a lot faster than 2.0.12
- indigo does not have problems with sun (generally small lightsources) and phong shading in 2.2.1 :D

naxos
Posts: 25
Joined: Thu May 10, 2007 12:28 am

Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 12:48 am

ZomB wrote:Maybe you already know, and my tired eyes only tricked me,
but I hope you haven't used pure white for the pots & co,
since this slows down convergence, using max 80% of RGB spectrum (204).


Anyway, nice comparison are always welcome! :)

all those are standard default grey...

naxos
Posts: 25
Joined: Thu May 10, 2007 12:28 am

Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 12:52 am

CTZn wrote:Hi naxos

I believe that the biggest issue when comparing software performances is how you can also compare your own skills with each.

I'm not putting in doubt your abilities naxos, I'm talking about subtelties. First thing I want to say is that I'm a bit choked by the MX aperture used, that's indeed not values we see commonly around here (f-Stop 1/1.4 ?). But that's because this is so different from my own habits, I am strictly no photographer.

So one thing you could do to raise the comparaison quality would be to post the Indigo scene if you want. To be precise I'm wondering if you used suspersample (<1) with Indigo or not. That would internally multiply the frame buffer resolution.
I'm a not-pro-but-well-skilled photographer (my APS is the expensive but nice Canon 5DmkII), and i'm used to get lenses with f1:1.4 diaph... to get nice depth of field...
Of course, with architectural pictures we more often use f11 or even f22

I just opened the scene, put a directional light for the sun, then export with latest beta2 of Maxingo to latest Indigo... no other settings but the shutter speed and the camera aperture to fit Maxwell's settings...

naxos
Posts: 25
Joined: Thu May 10, 2007 12:28 am

Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 12:54 am

here is the scene : both used with Maxwell and Indigo : no changes...

http://rapidshare.com/files/269828837/ff.rar.html

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Why should i buy an Indigo License ? serious question...

Post by CTZn » Sat Aug 22, 2009 12:58 am

Okay, thank you for that information naxos !

So, to make my point clear, if MX is not using any supersampling of any sort then in the indigo scene file, under the <renderer_settings> section, <super_sample_factor> must be set to 1. If the section or this very option are not visible in the files produced by Maxigo, then Indigo is using its default wich is: doubling internally the frame buffer.

That's one thing.

edit: thanks for the scene
obsolete asset

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Why should i buy an Indigo License ? serious question...

Post by CTZn » Sat Aug 22, 2009 1:01 am

Ah sorry, I was meaning the IGS file(s) (those in xml format). I use Maya :)

To be complete perhaps join the exported MX scene too, though I never used it. Someone else could compare their matching.
obsolete asset

Stinkie
Indigo 100
Posts: 616
Joined: Sat Oct 27, 2007 9:22 pm

Re: Why should i buy an Indigo License ? serious question...

Post by Stinkie » Sat Aug 22, 2009 1:56 am

Whaat wrote:We LISTEN and RESPOND QUICKLY to bug reports and feature requests.
True. Now, I can certainly understand if a company isn't able to implement requested features in a snap. But bugs should be squashed as fast as humanly possible. NextLimit seems to have a different take on this. One I'm not too hot about.

Maxwell v2 will come with a Modo plugin, which is something I look forward to, but yours truly will be trying the demo very, very extensively before upgrading. If the Studio is still as clumsy, buggy and prone to crash as it is now ... my money stays right where it is. In my girlfriend's pocket. :)

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Why should i buy an Indigo License ? serious question...

Post by fused » Sat Aug 22, 2009 2:04 am

Stinkie wrote:In my girlfriend's pocket. :)
:lol:

naxos
Posts: 25
Joined: Thu May 10, 2007 12:28 am

Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Sat Aug 22, 2009 2:11 am

CTZn wrote:Okay, thank you for that information naxos !

So, to make my point clear, if MX is not using any supersampling of any sort then in the indigo scene file, under the <renderer_settings> section, <super_sample_factor> must be set to 1. If the section or this very option are not visible in the files produced by Maxigo, then Indigo is using its default wich is: doubling internally the frame buffer.

That's one thing.

edit: thanks for the scene
was set to 2... by default i guess

Post Reply
63 posts

Who is online

Users browsing this forum: No registered users and 3 guests