Render Book(Stromberg)
Re: Render Book(Stromberg)
nice!
how did you do the mountain shader?
how did you do the mountain shader?
Re: Render Book(Stromberg)
Thanks 
Well there is some image maps, blended with some gradients to decide where what it going to appare, and exponent map for the snow of course, and bump map
Can be quite usefull

Well there is some image maps, blended with some gradients to decide where what it going to appare, and exponent map for the snow of course, and bump map

Can be quite usefull

Re: Render Book(Stromberg)
oh ! my!! your images are so simple but so simply convincing.
how long did the water render? on my computer, it is always very long to start being clear so i am very impressed because you post so often interesting images, techniques etc...
in order to fasten my renders, i reduce water refraction i noticed. less realistic but not that shocking.
how long did the water render? on my computer, it is always very long to start being clear so i am very impressed because you post so often interesting images, techniques etc...
in order to fasten my renders, i reduce water refraction i noticed. less realistic but not that shocking.
Re: Render Book(Stromberg)
Looking good !Stromberg wrote:Thanks
Well there is some image maps, blended with some gradients to decide where what it going to appare, and exponent map for the snow of course, and bump map
Can be quite usefull
obsolete asset
Re: Render Book(Stromberg)
CTZn: Thanks, hopefully there will be some more renders that will fall in taste 
djegoo: Thanks
I did render 3 images at the same time(all the ones with water) for 9 hours, but it didnt need to render that long

djegoo: Thanks

I did render 3 images at the same time(all the ones with water) for 9 hours, but it didnt need to render that long

- zeitmeister
- Posts: 2010
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Re: Render Book(Stromberg)
Wow! Subtle motionblur would be great... love it!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Render Book(Stromberg)
Sweet rendering, Stromberg!
the glass rim looks like drinking out of it will leave you scarred for life
the glass rim looks like drinking out of it will leave you scarred for life

Re: Render Book(Stromberg)
Nick: Thanks 
zeitmeister: Glad you liked it
I might render it again with some motion blur on 
Fused: Thanks, and i think i forgott to bevel the rim actualy, so you might not want to touch the rim when drinking

zeitmeister: Glad you liked it


Fused: Thanks, and i think i forgott to bevel the rim actualy, so you might not want to touch the rim when drinking

Re: Render Book(Stromberg)
Very cool glass render Stromberg.
Re: Render Book(Stromberg)
Ono: Thanks 
dakiru: Glad you like it
I was not planning to show this render before it was 100 & done, but i want to have some critics early one

dakiru: Glad you like it

I was not planning to show this render before it was 100 & done, but i want to have some critics early one

Re: Render Book(Stromberg)
Wow, very nice render!
some crits:
* Hanging power line and broken building in center/back need more polies.
* Metal panels on ground need a dirtier material
* ground texture tiles a bit behind metal panels.
Nice stuff!
some crits:
* Hanging power line and broken building in center/back need more polies.
* Metal panels on ground need a dirtier material
* ground texture tiles a bit behind metal panels.
Nice stuff!
Re: Render Book(Stromberg)
Great start!
I agree with all that ono said and I have a few things to add.
-I didn't immediately make out what was laying in the middle on the ground. If they are metal they should be roughened up and maybe rusty.
-The brick wall on the left looks a bit flat compared to the rock walls on the right (you can also see the brick texture repeat).
-One of the lines looks like it runs straight into a wall, while the others don't. It just looks out of place to me (kinda of nitpicky, but it's just something I noticed)
Are the hanging clothes in the background modeled or textures? Either way, they look pretty good.
Other than that it's looking good
I agree with all that ono said and I have a few things to add.
-I didn't immediately make out what was laying in the middle on the ground. If they are metal they should be roughened up and maybe rusty.
-The brick wall on the left looks a bit flat compared to the rock walls on the right (you can also see the brick texture repeat).
-One of the lines looks like it runs straight into a wall, while the others don't. It just looks out of place to me (kinda of nitpicky, but it's just something I noticed)
Are the hanging clothes in the background modeled or textures? Either way, they look pretty good.
Other than that it's looking good

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