Why should i buy an Indigo License ? serious question...

General questions about Indigo, the scene format, rendering etc...
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Godzilla
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Re: Why should i buy an Indigo License ? serious question...

Post by Godzilla » Fri Aug 21, 2009 2:59 am

Jambert wrote:
Why should i buy an Indigo License ? serious question...
Still lifetime license are available for 295 euros, I don't know why you ask yourself that kind of question... the galery is open is you need to compare with other renderer

sorry for my poor english :lol:
Our gallery is pretty good, but I don't think it can really stand up to Fryrender or Maxwell's gallery.

Not because they are more realistic rendering systems, but because they have a larger base of professional users who upload their work.

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Jambert
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Re: Why should i buy an Indigo License ? serious question...

Post by Jambert » Fri Aug 21, 2009 3:18 am

Godzilla wrote:
Jambert wrote:
Why should i buy an Indigo License ? serious question...
Still lifetime license are available for 295 euros, I don't know why you ask yourself that kind of question... the galery is open is you need to compare with other renderer

sorry for my poor english :lol:
Our gallery is pretty good, but I don't think it can really stand up to Fryrender or Maxwell's gallery.

Not because they are more realistic rendering systems, but because they have a larger base of professional users who upload their work.
I agree, but there is finished artwork section, and BbB website

naxos
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Re: Why should i buy an Indigo License ? serious question...

Post by naxos » Fri Aug 21, 2009 5:05 am

benn wrote: * We're cool and lightweight, eg we don't spend time on making a studio, we just make better plugins and a faster render core.
* It's just going to get better and better, and we listen to our users.
* You're supporting a smaller company and promoting competition in the unbiased rendering market.
* Our licence is freakishly affordable compared to maxwell or fry.
* Yves, Dale, Dennis, Jyrgen, Nick, Myself and everyone on the forum are cool people and we're all working on making your renders look more awesome.

;)
I agree with all that... but hey ! when i was alpha-tester for Maxwell, they were also a small funky team...

The part i agree more is the Studio waste of time...

I guess i need to test the material editor of indigo first : this is a real pain for artists with maxwell : i don't speak about just find materials onlmine and change the colour, but making a nice one from blank... i don't care about real physics parameters... and for that i must say that Cebas are the most clever dev. guys because they made things nice for artists with FinalShaders (i've been beta tester for FinalRender too... haha) :
for example : the FinalSkin shader : nobody need to know what the "absorbtion subsystem color" is, but just the "color of blood"...
get what i mean ? they started from their "all-inside" shader, extracted what was needed for the Skin shader, and gave real life name to the parameters : that IS clever !
For those physicians that are making 3D, they can always use the all-inside shader...

got the idea ?

So Maxwell's layers, BSDF, reflectance @ 0°, reflectance @90°, blahblahblahhhhh i don't want anymore...

Don't think mistake about me : i started 3D on Atari (GFA raytrace), then Amiga (Scult 3D).. so i'm a verrrrrry old 3D user and i got used to see strange "diffuse, specular" words... but ok, now i need to use it fast, render fast, and no more time for guessing about parameters...

Ok, now i read back i agree : that is a bit out-of-topic, but ok... think about that...

BTW, i've made a simple fast render test... sorry but Maxwell is still far away faster (less grain in less time)...
I'm sure you'll be fast dev. for making that change... and maybe using CPU & GPU could help a lot (GPUs are def. made for intersections calculations, in extantion, PathTracing etc...)...

Vray (ok it is a biased one, but a good one) is almost ready for GPU quasi-realtime rendering...

About GPU using for unbiased... i teach in France @ Calais' college, and some of my colleagues are teachers & researchers (not sure about the english word)... thay now have a solution for GPU+CPU use in unbiased research soft ( igloo is the name)... maybe a merge of researchs can be done...

ok i go testing Indigo's mat editor now... but it is hard to make someone change his mind...

I've already changed... twice : once from Maya to 3dsmax (regardless of the use i have now), and from FinalRender to Vray (for the large amount of speed difference)...

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CTZn
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Re: Why should i buy an Indigo License ? serious question...

Post by CTZn » Fri Aug 21, 2009 6:08 am

GFA Raytrace... that day my dream became reality, more than 15 years ago ! Scanline bugs and such, aaahhh...

Hey, I think the lifetime license is the leading argument per se. If I am correct Pixologic is still using that system for each and every release.
obsolete asset

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djegoo
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Re: Why should i buy an Indigo License ? serious question...

Post by djegoo » Fri Aug 21, 2009 8:09 am

hi

i ve just arrrived to see your post

not so long ago, i was a student, so i used cracked versions of maxwell and other types of softwares.

i liked it, but when i started using indigo, i prefered indigo, because for sketchup (i dunno for other softwares, but i m sure it is the same case), it is perfcetly integrated :
-to assign materials/edit etc... material
-to set camera proporties
-to set environnement
-etc...

i think there is some form of flexibility with the choice of tracing method, and tonemapping, because, from noob to pro, it is as easy to use and more and more powerful

i am in the same case as you. when i ll get some spare money, i was wondering about buying a lifetime license, and now i am sure in a few months i ll buy one.

I only have a 2x2.4Ghz with 2Go memory, and in even 2-3 hours, i already have super renders. thats why before buying more computers to do network renders at home, i ll firts buy a indgi licence!

my last reason why i m convinced is the price ! 295 euros is like a Nintendo Wii+ a game (yeah i bought it last year, so if i can find some money for that kind of stuff, i must find some money for my working tools.)

see : i like to relativize stuffs.
the last thing that convinced me : indigo rendering is getting faster and faster. I am architect, not graphist or 3Dman, and i need to have projections of different sorts fast, and i really like indigo fot that.

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suvakas
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Re: Why should i buy an Indigo License ? serious question...

Post by suvakas » Fri Aug 21, 2009 9:27 am

Hey naxos,
Great to see you're evaluating Indigo.
Something in your post got my eye though...
naxos wrote:BTW, i've made a simple fast render test... sorry but Maxwell is still far away faster (less grain in less time)...
Far away faster ? Really?
What version of Indigo did you test ?
I made a little comparison rendering myself using the latest Indigo version 2.2.1 (rendering speed increased in 2.2.1 compared to 2.0) and Maxwell demo 1.7.1.
Since the image is a bit large, then I'm posting a link to it instead of uploading directly to the forum.

Here's the link:
Indigo vs Maxwell
It's a simple cornell box. Obviously everything doesn't match 100%, but you should still be able to see the noise levels.

Also there are features in Indigo that have been missing from Maxwell. Like for example Indigo supports motion blur and displacement for instanced geometry and emitter is a real material in Indigo and etc..It's stuff like that what should help you to decide.

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Godzilla
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Re: Why should i buy an Indigo License ? serious question...

Post by Godzilla » Fri Aug 21, 2009 9:41 am


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suvakas
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Re: Why should i buy an Indigo License ? serious question...

Post by suvakas » Fri Aug 21, 2009 9:45 am

Not for instances.
Taken from Maxwell 1.7 manual:

Code: Select all

* Motionblur and displacement are not currently supported on instances.

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OnoSendai
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Re: Why should i buy an Indigo License ? serious question...

Post by OnoSendai » Fri Aug 21, 2009 9:47 am

Also, does Maxwell do camera motion blur, and non-linear motion blur with keyframes?

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fused
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Re: Why should i buy an Indigo License ? serious question...

Post by fused » Fri Aug 21, 2009 9:52 am

hey suv.

nice comparison you made. looks like indigo and maxwell are pretty much on par right now.
But Indigos colors looks a lot better :)

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Godzilla
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Re: Why should i buy an Indigo License ? serious question...

Post by Godzilla » Fri Aug 21, 2009 9:52 am

suvakas wrote:Not for instances.
Taken from Maxwell 1.7 manual:

Code: Select all

* Motionblur and displacement are not currently supported on instances.

Oh sorry, I interpreted what you said the wrong way.

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fused
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Re: Why should i buy an Indigo License ? serious question...

Post by fused » Fri Aug 21, 2009 10:11 am

OnoSendai wrote:Also, does Maxwell do camera motion blur, and non-linear motion blur with keyframes?
From what it looks like: no. Maxwells motion blur has lots of issues. For example motion blur isnt visible behind materials with alpha (iirc). Also when using motion blur on a roataing cylinder around the middle axis it will become a weird much smaller cylinder in the rendering(eh, hard to describe). Their forum is full of such bugreports :)

Not even close to Indigos motion blur goodness!

edit: that cylinder thing in maxwell:

Image

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Godzilla
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Re: Why should i buy an Indigo License ? serious question...

Post by Godzilla » Fri Aug 21, 2009 10:14 am

Maybe when you spin a cylinder at 2000 revolutions per second, it shrinks? :lol:

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fused
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Re: Why should i buy an Indigo License ? serious question...

Post by fused » Fri Aug 21, 2009 10:21 am

interesting theory!

it probably collapses under its own graviational force. Sorry for being mistaken, this is obvioulsy a super realistic feature! :lol:

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Whaat
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Re: Why should i buy an Indigo License ? serious question...

Post by Whaat » Fri Aug 21, 2009 10:23 am

One thing that cannot be said enough is that Indigo's development is incredibly fast....AND...the exporter plugin development is very fast and responsive to the needs and requests of the users. And that was BEFORE we were getting paid to do this. We LISTEN and RESPOND QUICKLY to bug reports and feature requests. Tell me, how often does Maxwell update their exporter plugins? :)

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