benn wrote:
* We're cool and lightweight, eg we don't spend time on making a studio, we just make better plugins and a faster render core.
* It's just going to get better and better, and we listen to our users.
* You're supporting a smaller company and promoting competition in the unbiased rendering market.
* Our licence is freakishly affordable compared to maxwell or fry.
* Yves, Dale, Dennis, Jyrgen, Nick, Myself and everyone on the forum are cool people and we're all working on making your renders look more awesome.

I agree with all that... but hey ! when i was alpha-tester for Maxwell, they were also a small funky team...
The part i agree more is the Studio waste of time...
I guess i need to test the material editor of indigo first : this is a real pain for artists with maxwell : i don't speak about just find materials onlmine and change the colour, but making a nice one from blank... i don't care about real physics parameters... and for that i must say that Cebas are the most clever dev. guys because they made things nice for artists with FinalShaders (i've been beta tester for FinalRender too... haha) :
for example : the FinalSkin shader : nobody need to know what the "absorbtion subsystem color" is, but just the "color of blood"...
get what i mean ? they started from their "all-inside" shader, extracted what was needed for the Skin shader, and gave real life name to the parameters : that IS clever !
For those physicians that are making 3D, they can always use the all-inside shader...
got the idea ?
So Maxwell's layers, BSDF, reflectance @ 0°, reflectance @90°, blahblahblahhhhh i don't want anymore...
Don't think mistake about me : i started 3D on Atari (GFA raytrace), then Amiga (Scult 3D).. so i'm a verrrrrry old 3D user and i got used to see strange "diffuse, specular" words... but ok, now i need to use it fast, render fast, and no more time for guessing about parameters...
Ok, now i read back i agree : that is a bit out-of-topic, but ok... think about that...
BTW, i've made a simple fast render test... sorry but Maxwell is still far away faster (less grain in less time)...
I'm sure you'll be fast dev. for making that change... and maybe using CPU & GPU could help a lot (GPUs are def. made for intersections calculations, in extantion, PathTracing etc...)...
Vray (ok it is a biased one, but a good one) is almost ready for GPU quasi-realtime rendering...
About GPU using for unbiased... i teach in France @ Calais' college, and some of my colleagues are teachers & researchers (not sure about the english word)... thay now have a solution for GPU+CPU use in unbiased research soft ( igloo is the name)... maybe a merge of researchs can be done...
ok i go testing Indigo's mat editor now... but it is hard to make someone change his mind...
I've already changed... twice : once from Maya to 3dsmax (regardless of the use i have now), and from FinalRender to Vray (for the large amount of speed difference)...