Coop rendering test

General questions about Indigo, the scene format, rendering etc...
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Kosmokrator
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Coop rendering test

Post by Kosmokrator » Wed Aug 02, 2006 2:27 am

hi i make a coop test with 2 pc
1)master p4 ht 3ghz 1gb ram
2)slave celeron 705mhz 128mb ram

here is the results:

(master only)
Time elapsed: 5m, 18s
Done 19003000.000000 mutations (39.589583 mutations per pixel)
mutations_per_sec: 59644.905333

(master & slave)
Time elapsed: 5m, 20s
Done 22260500.000000 mutations (46.376042 mutations per pixel)
mutations_per_sec: 69386.489220

here is the reference images for compare...

[master only]
Image

[master& slave]
Image
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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u3dreal
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Post by u3dreal » Wed Aug 02, 2006 11:18 am

Heee seems you got hold of the exporter .. great ... 8) 8)

but for the comparison ... the second PC with only 700MHz does not seem
to make a big difference here..

cheers

u3dreal ;)

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Kosmokrator
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Post by Kosmokrator » Wed Aug 02, 2006 8:59 pm

yes the secont pc is slow but eventhis the diference between 2 images are great...imagine 4 p4 3ghz run ono project....

when we have an indigo update nicholas?
when we have an exporter update u3dreal?

:wink:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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u3dreal
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Post by u3dreal » Thu Aug 03, 2006 12:25 am

??? what do you miss in the exporter right now... ???

i can't think of anything to update now :roll:

cheers

u3dreal ;)

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Kosmokrator
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Post by Kosmokrator » Thu Aug 03, 2006 12:31 am

yes your exporter is great at this moment...i think we have wait for an indigo update first to add any new features to exporter...nick?u r on invacations now? Lets burn some keyboards while u code... :lol:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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wzn
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Post by wzn » Fri Aug 04, 2006 2:47 am

How many computers can be use by indigo? Unlimited? :?:

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Kosmokrator
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Post by Kosmokrator » Fri Aug 04, 2006 2:58 am

hhmmm good question....anyone with large renderfarm?
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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psor
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Post by psor » Fri Aug 04, 2006 3:13 am

Heya wzn,

I guess it depends on the power of the machine that you'll use to
run the manager on ... 'cause it has to combine the whole data. ;o)


take care
psor

Bullseye
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Post by Bullseye » Tue Sep 19, 2006 7:51 pm

So any idea how well Indigo scales with more computers ?
Like would 1 machine that takes 12 hours to render a frame,
would 12 machines render it in 1 hour ?

cheers

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Maluminas
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Post by Maluminas » Tue Sep 19, 2006 10:37 pm

It all depends on the power of each machine. My main comp can render a given scene at 40k muts/sec while my older comp can render at 15k muts/sec. Add them by network and you get 55k muts/sec. But it also depends on your scene. One scene i made was rendered at 23 000 muts/sec on my main comp but only 300 muts/sec on my other comp :(

Youll need to experiment to see what speed boosts you can get :)

Bullseye
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Post by Bullseye » Wed Sep 20, 2006 2:07 pm

Thanks Maluminas,
If I every get some free time, it will be spent playing with Indigo.
It looks brilliant.

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