Get feedback from others on your works in progress
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tungee
- Posts: 482
- Joined: Mon Jul 03, 2006 8:17 pm
- Location: Gießen Germany
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by tungee » Fri Jul 31, 2009 11:57 pm
Hi ZOMB,
if you increase the turbidity factor the shadow is getting smoother!

Music has the right to children!
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Sat Aug 01, 2009 12:20 am
I wonder which modeling package Nick used

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Sat Aug 01, 2009 1:08 am
ZomB wrote:I try to find out what is the special story behind this image...
I think it's about sticking with the topic Zom-B, a conceptual thing
You're such a new-features brain eater 
obsolete asset
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Zom-B

- Posts: 4701
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- Location: ´'`\_(ò_Ó)_/´'`
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by Zom-B » Sat Aug 01, 2009 1:34 am
I will test this out tungee, thanks for the Info
Yes CTZn, I need my daily doses of new Indigo Features, and I love to browse through Changelogs too

polygonmanufaktur.de
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benn
- Posts: 1046
- Joined: Mon Dec 08, 2008 12:47 pm
- Location: Wellington, New Zealand
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by benn » Sun Aug 02, 2009 12:36 pm
Hahaha I don't want to spoil the mystery, but it's someones birthday and he wanted to make a special present ;D
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Godzilla

- Posts: 985
- Joined: Sat Jun 06, 2009 11:33 am
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by Godzilla » Sun Aug 02, 2009 1:01 pm
The sky looks different from anything i've ever seen in indigo.. new built-in skymaps?

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dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
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by dakiru » Sun Aug 02, 2009 1:22 pm
Test. But I don't know how to name it right.

There is an emitter at the start (bottom) of the glass stick. Yes, I know it's not a stick, but I don't know how to name it too

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Attachments
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- test_7511spx_MLT_BiDir.png (499.59 KiB) Viewed 5016 times
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benn
- Posts: 1046
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- Location: Wellington, New Zealand
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by benn » Sun Aug 02, 2009 1:48 pm
Wow, so the light goes up the tube and round the bend? That's cool!

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OnoSendai

- Posts: 6243
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- Location: Wellington, NZ
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by OnoSendai » Sun Aug 02, 2009 4:32 pm
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dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
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by dakiru » Sun Aug 02, 2009 11:17 pm
Yeah, tube, I had to know...
Thanks for the explanation, Ono.
Nearer render:
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Attachments
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- total_internal_reflection_test_2824spx_MLT_BiDir_Linear.png (462.35 KiB) Viewed 4937 times
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benn
- Posts: 1046
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by benn » Mon Aug 03, 2009 10:41 am
Is it very slow to render Dakiru? Many many bounces in that

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dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
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by dakiru » Mon Aug 03, 2009 8:46 pm
benn wrote:Is it very slow to render Dakiru? Many many bounces in that

The first one rendered for around 8 hours, second one for around 3 on Q9550 2.83GHz. Yes, many of them
I am making a clear version of this test. There is something I don't fully like here.
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Psychotron80
- Posts: 96
- Joined: Tue Dec 16, 2008 8:18 pm
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by Psychotron80 » Sat Aug 08, 2009 8:13 pm
just a silly and noobish test on a lens model...
in case u need to burn your parquet...

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Attachments
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- default.jpg (120.97 KiB) Viewed 4663 times
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Schosch

- Posts: 23
- Joined: Mon Feb 11, 2008 3:26 am
- Location: Germany
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by Schosch » Sun Aug 09, 2009 12:27 am
I didn't model the parts myself, I used the
LDraw part library and
LeoCAD to convert them to a usable format.
Built using official
colors and
instructions (it's a Star Wars destroyer droid... at least the core of one).
Indigo 2.0.9, 5000 spp
Homemade HDRi environment
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Attachments
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- Lego.jpg (150.58 KiB) Viewed 4637 times
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Sun Aug 09, 2009 12:29 am
wow, thats a pretty awesome rendering!
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