Good day-time.
My name is Damian, Im from Russia.
When I starting render a large image 4000x3000pix after several minutes it is return error "Scene fatal Error: failed to allocate memory while building mesh kd-tree". It is strange because my scene contained about 33000 polygons and I start render on mashine: Core2Duo E6600 Ram-2 Gb.
Whats wrong?
Thanks.
Full log:
PNG output pathname: 'C:\Indigo/renders/Voice.png'
Using 2 thread(s).
scene file path: 'C:\Indigo/default.xml'
Using working directory path 'C:\Indigo'.
created world.
Loading Scene 'C:\Indigo/default.xml'...
Camera: white balance = D65, using CIE XYZ chromacity (0.312730, 0.329020)
simple3d mesh vert mem used: 1.125KB (24 verts)
simple3d mesh tri mem used: 288B (12 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
12 tris.
temp tris mem usage: 432B
intersect_tris mem usage: 576B
calcing root AABB.
max tree depth: 9
total nodes used: 15 (120B)
total leafgeom size: 48 (192B)
finished building tree.
Done.
simple3d mesh vert mem used: 1.125KB (24 verts)
simple3d mesh tri mem used: 288B (12 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
12 tris.
temp tris mem usage: 432B
intersect_tris mem usage: 576B
calcing root AABB.
max tree depth: 9
total nodes used: 7 (56B)
total leafgeom size: 32 (128B)
finished building tree.
Done.
simple3d mesh vert mem used: 902.250KB (19248 verts)
simple3d mesh tri mem used: 789.469KB (33684 tris)
Couldn't find matching cached tree file, rebuilding tree...
-----------TriTree::build()-------------
33684 tris.
temp tris mem usage: 1.156MB
intersect_tris mem usage: 1.542MB
calcing root AABB.
max tree depth: 32
reserving N nodes: 33684(263.156KB)
leafgeom reserved: 134736(526.313KB)
tri_boxes mem usage: 1.028MB
SceneLoaderExcep: Failed to allocate memory while building mesh kd-tree.
Fatal Error: SceneLoaderExcep: Failed to allocate memory while building mesh kd-tree. [/img]