Show off your final renders
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Camox

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by Camox » Wed May 06, 2009 2:32 am
Here is my latest project. A simple pool house in German style. For the modeling I have 3 days needed. The rendering time was about 9 hours with indigo 1.1.18. Thank you for a look.
camox

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- einfamilienhaus.jpg (429.33 KiB) Viewed 25327 times
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fused

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- 3D Software: Cinema 4D
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by fused » Wed May 06, 2009 2:36 am
Great work Camox!
This is a very well done, my only crit is that the water is a bit edgy

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Stromberg
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by Stromberg » Wed May 06, 2009 3:09 am
Ohh.... nice work on that one

Can still see some noise in some areas tough, the grass looks realy good

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suvakas

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by suvakas » Wed May 06, 2009 3:48 am
Yes, I agree with others - very nice image.
I like the color of the water. So tropical

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zeitmeister

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by zeitmeister » Wed May 06, 2009 4:28 am
Simply stunning... as usual!

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CTZn
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by CTZn » Wed May 06, 2009 5:13 am
Very nice looking Camox ! I'm wondering how the roof tiles were done.
obsolete asset
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Camox

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by Camox » Wed May 06, 2009 5:30 am
Thank you for your comments.
Here is a picture with postpro and chromatic aberration.
@CTZn
The bricks have been with a c4d plugin called TuileGEN created.
No idea whether it is also for maya and 3dmax there.
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- with postpro
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Phr0stByte
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by Phr0stByte » Wed May 06, 2009 6:56 am
Oh! Awesome render! Any chance of randomizing the roof tiles so they are not so exact and perfect? I think this would go a long way toward realism...
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zeitmeister

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by zeitmeister » Wed May 06, 2009 7:01 am
A question about TuileGen: How did you create the rims on top at the slanted sides?
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Camox

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by Camox » Wed May 06, 2009 7:33 am
@Phr0stByte
Unfortunately this does not work. You can only change the brick form, an anomaly can not produce.
This is not the best roofGen but free of charge.
@zeitmeister
I have a series of bricks created and then scaled. This is relatively simple, one has only to the extent of tile ensured. Thats all...

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benn
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by benn » Wed May 06, 2009 12:36 pm
Awesome render! Blogged.

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tony
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by tony » Wed May 06, 2009 9:20 pm
Hi Camox:
The grass is modeling or displace?
Tony.
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zeitmeister

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by zeitmeister » Wed May 06, 2009 11:06 pm
Camox wrote:@zeitmeister
I have a series of bricks created and then scaled. This is relatively simple, one has only to the extent of tile ensured. Thats all...

Alright, thank you!
tony wrote:Hi Camox:
The grass is modeling or displace?
Tony.
I suppose it's billboard grass planes?
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Camox

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by Camox » Thu May 07, 2009 2:00 am
zeitmeister wrote:
tony wrote:Hi Camox:
The grass is modeling or displace?
Tony.
I suppose it's billboard grass planes?
Almost correct.
This is a small area with grass, which I with indigo instances on the whole area was distributed.
The grass surface was created with a hair plugin.
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