indigo give me sometime this error, as I do?
sorry for my poor language
filippo
other error
other error
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2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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- Posts: 5
- Joined: Tue Nov 25, 2008 9:08 pm
i have same problem
everything was all rite, and when i was about to start final render the error appeared. somebody help us.
i tried to remove that material, or that mesh, but after that another error was shown..
i tried to remove that material, or that mesh, but after that another error was shown..
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Hey,
Check out the log window.
It seems, that mesh 74 has 0 faces.
Remove that model from the scene and see if it helps. You can get it's real name in Max from yourscenename-scene.igs file. Search for <mesh_name>74</mesh_name> and you can find the real name from the comments <!-- ModelName in Max: xxxx -->
Check out the log window.
It seems, that mesh 74 has 0 faces.
Remove that model from the scene and see if it helps. You can get it's real name in Max from yourscenename-scene.igs file. Search for <mesh_name>74</mesh_name> and you can find the real name from the comments <!-- ModelName in Max: xxxx -->
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- Posts: 5
- Joined: Tue Nov 25, 2008 9:08 pm
i know what i was doing wrong.
first i import an item to the scene, which consists many objects. it can be for example a luster of flowers. than when i want add new materials to this item,i usually take an old material from an object, and i am replacing it by indigo import material. and than i chose saved material and i am uploading it to the slot.
but the problem is that the imported object had been replaced by indigo import material, not the uploaded one.
so to fix it, i have add one more step.
i have to take the material which i ve just added to the imported object, and this material would be indigo import material. and than i have to select all objects which have this material, from the material editor utilities menu.
and than i need to click and drag my uploaded material to selected objects.
maybe it sounds a bit complicated but i can t find easier way to explain what i was doing wrong.
suvakas, thanks for yr help, it was really useful for me to realise my mistake.
cheers,
leto A.
first i import an item to the scene, which consists many objects. it can be for example a luster of flowers. than when i want add new materials to this item,i usually take an old material from an object, and i am replacing it by indigo import material. and than i chose saved material and i am uploading it to the slot.
but the problem is that the imported object had been replaced by indigo import material, not the uploaded one.
so to fix it, i have add one more step.
i have to take the material which i ve just added to the imported object, and this material would be indigo import material. and than i have to select all objects which have this material, from the material editor utilities menu.
and than i need to click and drag my uploaded material to selected objects.
maybe it sounds a bit complicated but i can t find easier way to explain what i was doing wrong.
suvakas, thanks for yr help, it was really useful for me to realise my mistake.
cheers,
leto A.
Re: other error
Edit: By this i mean the "wire_map" error.
This error is caused by the mesh of that object.
I had this error too, and I got it nailed down to be a specific mesh object.
As soon as i removed that object it worked.
I also thought it was material related, but it's not.
This error is caused by the mesh of that object.
I had this error too, and I got it nailed down to be a specific mesh object.
As soon as i removed that object it worked.
I also thought it was material related, but it's not.
Re: other error
This error should be gone forever in the next version, hopefully 

Re: other error
filippofilippo wrote:indigo give me sometime this error, as I do?
sorry for my poor language
filippo
I have a know-how to help you with this ptoblem: convert all hard geometry in your's scene in editable poly or editable mesh, and then break it to pieces approximately 60K poligons count. So, do that manipulation in all hard-geomery (more then 64K poligons) objects in you scene. Import you scene in Indigo in 3ds. format ( not obj). Enjoy the Indigo render unbiased results...

P.S. sorry for my bad English.
P.P.S. Suv, с нетерпением жду твой новый коннектор

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