Indigo 1.1.16
Indigo 1.1.16
win 32 bit:
http://www.indigorenderer.com/dist/indigo_v1.1.16.zip
win 64 bit:
http://www.indigorenderer.com/dist/indi ... 1.1.16.zip
linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz
linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz
1.1.16
* nice error message instead of crash on master buffer alloc failure.
* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.
* catching more memory alloc failures on init and during tonemapping.
* made network client reconnect on connection drop even with -h switch
* fixed bug where network rendering with scenes containing media did not work.
http://www.indigorenderer.com/dist/indigo_v1.1.16.zip
win 64 bit:
http://www.indigorenderer.com/dist/indi ... 1.1.16.zip
linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz
linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz
1.1.16
* nice error message instead of crash on master buffer alloc failure.
* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.
* catching more memory alloc failures on init and during tonemapping.
* made network client reconnect on connection drop even with -h switch
* fixed bug where network rendering with scenes containing media did not work.
Last edited by OnoSendai on Thu Jan 15, 2009 1:47 pm, edited 1 time in total.
Thanks Ono.
Quick question. If I stop my render, that has currently be going for 110 hours at a snails pace due to the now fixed kd-tree issue, change the .igs to restore bih_tri_threshold back to 500000 and then resume under 1.1.16 will that work or am I just going to destroy 110 hours of render?
Quick question. If I stop my render, that has currently be going for 110 hours at a snails pace due to the now fixed kd-tree issue, change the .igs to restore bih_tri_threshold back to 500000 and then resume under 1.1.16 will that work or am I just going to destroy 110 hours of render?

Re: Indigo 1.1.16
Thanks, ono!OnoSendai wrote: * Fixed missing tri bug for kd-tree
Does this fix the strange bug of random faces not being rendered at all?
Re: Indigo 1.1.16
Yes, I think so.Whaat wrote:Thanks, ono!OnoSendai wrote: * Fixed missing tri bug for kd-tree
Does this fix the strange bug of random faces not being rendered at all?
Well I don't know whats going on Ono. It doesn't appear to have resumed at all. Just seems to have started from scratch and after about 10 minutes looks like the black artefacts are back same as before 
In which case I've got to suggest that both of these go back on the buglist:
* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.
This is the win 64bit version I'm using.

In which case I've got to suggest that both of these go back on the buglist:
* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.
This is the win 64bit version I'm using.
- Attachments
-
- Left: 1.1.15 ~2000spp, Right: 1.1.16 after resume.
- 1115-1116.jpg (172.48 KiB) Viewed 44176 times
Last edited by WytRaven on Thu Jan 15, 2009 11:56 pm, edited 2 times in total.

Yes, I can confirm thisWytRaven wrote:Well I don't know whats going on Ono. It doesn't appear to have resumed at all. Just seems to have started from scratch

The example file from here showing this issue seems to render fine with 1.1.16... so something was done here rightWytRaven wrote:after about 10 minutes looks like the black artefacts are back same as before

polygonmanufaktur.de
ok I may have missed this somewhere but I didnt think the code was changed for this yet or maybe I just did something wrong with code but its the same as it has been all along..
to me the cube looks messed up with the internal reflections let alone the edge effects but..
perhaps it looked like this in a previous version too and I didnt notice
to me the cube looks messed up with the internal reflections let alone the edge effects but..
perhaps it looked like this in a previous version too and I didnt notice

- Attachments
-
- im1232005533.png (151.8 KiB) Viewed 44234 times
-
- test.zip
- (1.78 KiB) Downloaded 325 times
Big Fan: Maybe the distance between the cube and the plane is under ray_nudge_distance ? edit: seems from igs that you considered that issue... edit 2: sure about geometry normals ? did you test with an external obj ?
Wyt, maybe delete *.tre files for the bih issue, Indigo may recompute them correctly ? I tested an own scene wich had this issue and the bug wasn't reproduced (ie, like fixed).
Resume with command line works ?
Wyt, maybe delete *.tre files for the bih issue, Indigo may recompute them correctly ? I tested an own scene wich had this issue and the bug wasn't reproduced (ie, like fixed).
Resume with command line works ?
Last edited by CTZn on Fri Jan 16, 2009 2:20 am, edited 2 times in total.
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