Simple Renderings Thread

Get feedback from others on your works in progress
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Stur
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Post by Stur » Tue Dec 30, 2008 9:12 pm

Clean.

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SmartDen
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Post by SmartDen » Tue Dec 30, 2008 9:14 pm

it's an overnight render
Check normals, dude!

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Image

EC20
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ofcourse

Post by EC20 » Tue Dec 30, 2008 9:52 pm

thanks aleksandera,CTZn
aleksandera sure here is the scene file :)
____________________

*you need to use mlt only because else it would get some fireflies
*MNCR is 10
*Maxigo 1.03.5
*Indigo 1.0.4
*notice that the object scale (sphere) is pretty small something like 4CM +-
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RealisticSkinSSS_Settings.rar
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aleksandera
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Post by aleksandera » Tue Dec 30, 2008 11:05 pm

ARGH!

It's a Max file!
Can't open it!

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CTZn
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Post by CTZn » Sat Jan 03, 2009 7:19 am

Neither can I EC20, Maya user here.

Added sphere primitive support to MtI, lost IES meanwhile :D Then forgot to remove hspp limit of 100, and finally downscaled /2
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sphere_closeup.jpg
Here it is !
sphere_closeup.jpg (48.01 KiB) Viewed 3013 times

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Pibuz
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Post by Pibuz » Thu Jan 08, 2009 2:23 am

Hi guys! Just a rapid work, testing a 3D grass patch I found in the warehouse :)

Whole model made in sketchUp6, rendered in 4/5 hours with SkIndigo1.0.8 stable.

Little postprocessing with the background and lighting adjustments.
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garden II.jpg
a touch of art
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garden.jpg
original postproducted image
garden.jpg (639.27 KiB) Viewed 2804 times

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PureSpider
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Post by PureSpider » Thu Jan 08, 2009 2:33 am

Looks very symetrical, apart from that... nice!

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Pibuz
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Post by Pibuz » Thu Jan 08, 2009 2:49 am

Yeah...TOO symetrical... :?

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Zom-B
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Post by Zom-B » Thu Jan 08, 2009 2:57 am

Doesn't SU support some random object placement?
polygonmanufaktur.de

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Pibuz
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Post by Pibuz » Thu Jan 08, 2009 3:21 am

indeed, yes..
But the grass patch is 30cmX30cm: random-placing it would be a nightmare!

Now, the grass patch is adjusted into a 1.3x1.3m block (each 30x30cm grass square is differently rotated from the next ones), instanced around. Then, the 1.3x1.3m instanced squares are grouped together, and then spread around..

Still too repetitive, i know...

Room for improvements!

Oh, the whole scene took only 72MB of RAM during the rendering..

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Sayris
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Post by Sayris » Thu Jan 22, 2009 7:17 am

little speedy
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PureSpider
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Post by PureSpider » Thu Jan 22, 2009 8:48 am

That is awesome... somewhat looks like vray though :P

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fused
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Post by fused » Thu Jan 22, 2009 9:49 am

PureSpider wrote:That is awesome... somewhat looks like vray though :P
just much more grain :P

really nice, tho.

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Pibuz
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Post by Pibuz » Thu Jan 22, 2009 8:55 pm

...perhaps with a dark floor slightly reflective....
Nice, BTW :D

Tys
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Post by Tys » Fri Jan 23, 2009 3:36 pm

Some scenes, never really finished, partly from ba weekend challenges..
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