Announcements, requests and support regarding the Blender Indigo export script
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pxl666
- Posts: 308
- Joined: Wed Oct 10, 2007 10:10 pm
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by pxl666 » Tue Nov 04, 2008 8:05 am
hi - is there an easy way to attribute a layer for a emmisive material? as of now its not supported within blendigo but i would do it in post...if this is possible at all
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aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
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by aleksandera » Tue Nov 04, 2008 11:42 am
I simply don't get this stuf with the UV-s.
Have the same settings as on the image, but I still
get this message:
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Attachments
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- uv..bla copy.jpg (46.63 KiB) Viewed 5601 times
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Tue Nov 04, 2008 12:35 pm
A bit of self-promotion, maybe you'll find the bit of info that's missing to make it work.
http://www.indigorenderer.com/joomla/fo ... rial#57358
It's a tutorial I wrote a few months back, I got positive reviews from some people who "got the hang of it" after reading it.

benn hired a mercenary to kill my sig...
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dmn

- Posts: 243
- Joined: Thu Dec 21, 2006 6:42 pm
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by dmn » Tue Nov 04, 2008 1:19 pm
Welcome back!
Wow. 7MB? What have you been up to? That's almost as big as the Indigo 1.1.13 zip file.
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palawat
- Posts: 111
- Joined: Sun Dec 02, 2007 11:45 pm
- Location: Bangkok, TH
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by palawat » Tue Nov 04, 2008 4:08 pm
It's really good to see you again here, SmartDen.
And, YEAH !!! thanks a bunch

Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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pxl666
- Posts: 308
- Joined: Wed Oct 10, 2007 10:10 pm
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by pxl666 » Tue Nov 04, 2008 7:18 pm
okay
it seems that i got the texture problems...i hope...
if there is only one texture on the mesh we do not need to put uvset name in the script right? we have to do it if we have separate diff/bump channels right smart?
could u also make possible for blendigo to take "disp" button within blender material tab into account??
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Attachments
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- buttons.jpg (8.64 KiB) Viewed 5543 times
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Jambert

- Posts: 545
- Joined: Wed Jul 30, 2008 10:08 pm
- Location: France, Lyon
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by Jambert » Tue Nov 04, 2008 7:57 pm
Thx Smartden, will try it now

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8bstudio
- Posts: 190
- Joined: Mon Sep 11, 2006 9:22 pm
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by 8bstudio » Wed Nov 05, 2008 12:16 am
Hi SmartDen,
as always very good job! I was waiting you!
I tried exporter:
1) blend material doesn't ok! It exports two times <texture>
2) diffuse_transmitter export tag "diffuse_transmittor"
... I continue to test!
Thanks!
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SmartDen

- Posts: 999
- Joined: Fri Oct 13, 2006 10:58 pm
- Location: Canary Islands
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Contact:
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by SmartDen » Wed Nov 05, 2008 2:06 am
thanks. i'm on debugging already

Check normals, dude!

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SmartDen

- Posts: 999
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- Location: Canary Islands
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Contact:
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by SmartDen » Wed Nov 05, 2008 3:39 am
Updated
Check normals, dude!

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neepneep

- Posts: 413
- Joined: Wed Jun 28, 2006 10:21 am
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by neepneep » Wed Nov 05, 2008 4:01 am
woooo party time!
Thanks Smartden!
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pxl666
- Posts: 308
- Joined: Wed Oct 10, 2007 10:10 pm
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by pxl666 » Wed Nov 05, 2008 7:06 am
uuups??? whats that?
just downloaded fresh update and tried to install it ...
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Attachments
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- blendigo error.jpg (28.15 KiB) Viewed 5359 times
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Pinko5
- Posts: 497
- Joined: Mon Feb 19, 2007 8:15 pm
- Location: Italy
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by Pinko5 » Wed Nov 05, 2008 7:27 am
Smart...for blendigo installer i must put handly the script *.py in the right directory...
Tnx again
Luca.

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pxl666
- Posts: 308
- Joined: Wed Oct 10, 2007 10:10 pm
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by pxl666 » Wed Nov 05, 2008 7:36 am
so its missing from the installer? i thought it was corrupted...
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Wed Nov 05, 2008 12:03 pm
worked fine for me
benn hired a mercenary to kill my sig...
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