Announcements, requests and support regarding the 3DS MAX exporter
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u3dreal
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Post
by u3dreal » Sun Jul 30, 2006 12:19 pm
Maybe you can put up a small scene showing the bug.. if ..
cheers
u3dreal

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psor

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Post
by psor » Sun Jul 30, 2006 12:20 pm
It's no bug but an undocumented feature ... please read my last
posting on page one. ;o))
take care
psor
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u3dreal
- Posts: 346
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Post
by u3dreal » Sun Jul 30, 2006 12:22 pm
psor wrote:Regarding the bug I thought I've found. It is no bug, but your script is
not giving any feedback that it actually overwrites the files without
asking ... *LOOOL*

Had to play a bit to find that out. Maybe
you should mention this in the readme, better to report in the
Status display that the export of the settings and materials has
been successful. ;o)
Missed that last one you were too fast ..
He he so now you know....
cheers
u3dreal

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psor

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by psor » Sun Jul 30, 2006 12:26 pm
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Xman
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by Xman » Sun Jul 30, 2006 4:21 pm
I love you u3dreal

Intel i7-920,RAM 3G ,GeForce 9800GTX+.
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F3LIC3
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Post
by F3LIC3 » Mon Jul 31, 2006 1:52 am
I have some problems with the new exporter:
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>
2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.
Sorry for my bad English

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u3dreal
- Posts: 346
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Post
by u3dreal » Mon Jul 31, 2006 1:59 am
F3LIC3 wrote:I have some problems with the new exporter:
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>
Hm.. works without a problem for me... but i can change this in next version and add this to the path ..
F3LIC3 wrote:
2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.
Sorry for my bad English

This is part of the exposure ..

you can check auto in camera rollout first but then you will have to find the right settings ....
cheers
u3dreal

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psor

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by psor » Mon Jul 31, 2006 2:55 am
Heya F3LIC3,
which 3dsmax version do you use? I'm just curious because with 3dsmax8sp3
there is - at least for me - not such a problem. ;o)
take care
psor
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u3dreal
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Post
by u3dreal » Mon Jul 31, 2006 3:29 am
Did you set your indigo dir in the m2i.ini ???
this some i could imagine...
Indigo does not seem to find the path ..
cheers
u3dreal

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F3LIC3
- Posts: 7
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Post
by F3LIC3 » Mon Jul 31, 2006 3:44 am
Yes, I did.
First i set it like this:
[Dirs]
indigodir=C:\Programme\Indigo
and later, because I had the same thoughts as you I changed it to this:
[Dirs]
indigodir=C:\Programme\Indigo\
but that didnt help...
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u3dreal
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Post
by u3dreal » Mon Jul 31, 2006 4:11 am
for me it works like this ..
[Dirs]
indigodir=C:\Programme\Indigo
cheers
maybe you can post the indigorun.bat
from the indigodir
u3dreal

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Kosmokrator
- Posts: 1141
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Post
by Kosmokrator » Mon Jul 31, 2006 4:29 am
i have problem with coop rendering...take a look.. i have install indigo and all files to slaves and when i hit render i take this strange error msg!what i do wrong or cooprendering not working yet?

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u3dreal
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Post
by u3dreal » Mon Jul 31, 2006 4:39 am
yes it works ... but you have to read readme carefully...
will assist later ... cheers..
u3dreal

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Kosmokrator
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by Kosmokrator » Mon Jul 31, 2006 4:43 am
help me please man....thnx a lot i will wait for reply..

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