Help with lighting
Help with lighting
In Indigo how do you turn up indirect lighting
and turn down direct lighting?
Scene has 1 mesh emitter.
Any help is greatly appreciated.
and turn down direct lighting?
Scene has 1 mesh emitter.
Any help is greatly appreciated.
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
not if the light is the only emitter in the scene. the relationship between emitted and reflected light stays the same. it would just be like stopping down on a camera: you just get a darker scene.Pibuz wrote:Hi JDA! perhaps you could try lowering the mesh emitting power (given that you're using camera tonemapping): that way your light will be less strong, so the surrounding lighting should be more visible!
what you could do is use Reinhard tonemapping and tweak it so you dont compress the dynamic range as much.
Im looking for this.
http://www.indigorenderer.com/joomla/in ... itemId=761
http://www.indigorenderer.com/joomla/in ... itemId=761
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
that appears identical to what you have. at least as far as lighting conditions go.
right now your object is occluding most of the light from the sky that would otherwise brighten up your shadows.
what you might want to try is setting the the sun angle roughly perpendicular to the viewing angle (coming in from the left or right) and change your camera angle to point more at the horizon.
play with the turbulence parameter as that affects how diffuse the sunlight is and, i think, a little bit how bright it is.... ie. higher turbulence is more of a diffuse sunlight if i remember correctly. put it lower to the horizon as well, that will make your shadows longer/expose them more to the skylight which means they will receive more light = brighter shadows.
otherwise, play with Reinhard tonemapping. you can control the contrast better that way. good luck!
right now your object is occluding most of the light from the sky that would otherwise brighten up your shadows.
what you might want to try is setting the the sun angle roughly perpendicular to the viewing angle (coming in from the left or right) and change your camera angle to point more at the horizon.
play with the turbulence parameter as that affects how diffuse the sunlight is and, i think, a little bit how bright it is.... ie. higher turbulence is more of a diffuse sunlight if i remember correctly. put it lower to the horizon as well, that will make your shadows longer/expose them more to the skylight which means they will receive more light = brighter shadows.
otherwise, play with Reinhard tonemapping. you can control the contrast better that way. good luck!
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
my bad! i meant turbidity. one too many beers after work...dougal2 wrote:you mean turbidityStompinTom wrote:play with the turbulence parameter
which mobius? i think ive got a couple versions....
one was done with sun/sky, just your basic 45-45 set up (sun is at an angle 45 from the horizon and 45 from the viewing angle).
another was done with a studio setup with two softboxes (big light-emitting planes) to the left and right of the camera.
post the link though....
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