creating a IGI file afterwards

General questions about Indigo, the scene format, rendering etc...
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Levon
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creating a IGI file afterwards

Post by Levon » Mon Jul 07, 2008 5:38 pm

Im rendering an image, its been going for 3 hours and only now I realized I forgot to turn on save IGI file in blendigo, so i can resume rendering.

is there anyone way of creating an IGI file halfway though rendering?

Deus
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Post by Deus » Tue Jul 08, 2008 12:18 am

No, The IGI file contains much more information than the PNG and that information is discarded unless its turned on.

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zsouthboy
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Post by zsouthboy » Tue Jul 08, 2008 1:40 am

I've done this before :(

No, you can't do anything about it.

I wish there was a checkbox in the GUI that would allow you to fix somethign stupid like that, or change tonemapping back to 2 mins because you loaded the file with every 10 seconds.

Levon
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Post by Levon » Tue Jul 08, 2008 2:44 am

I was hoping Indigo wrote a temp IGI file somewhere while rendering, and then deleted it once you were done...


oh well, live and learn

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Zom-B
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Post by Zom-B » Tue Jul 08, 2008 2:54 am

Levon wrote:I was hoping Indigo wrote a temp IGI file somewhere while rendering, and then deleted it once you were done...
Yes it does... in your RAM :lol:
polygonmanufaktur.de

Woodie
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Post by Woodie » Tue Jul 08, 2008 4:45 am

Any software that could get it out of there?

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Borgleader
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Post by Borgleader » Tue Jul 08, 2008 4:53 am

That would be hard i think since you'd have to get the adress (ram adress, forget the technical term) where that information is stored. Might actually be more than one address, as I believe its one address per variable value ... and then you'd have to copy all that information, and write a text file with it in the right format...

In all honesty, I think the easiest way would be for Ono to do it, but he's re-writing the core of indigo atm i believe.

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zsouthboy
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Post by zsouthboy » Tue Jul 08, 2008 6:16 am

There's also no guarantees that it's a contingiuous section of memory anyways.

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