Blendigo for v1.1.5

Announcements, requests and support regarding the Blender Indigo export script
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aleksandera
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Post by aleksandera » Tue Jun 24, 2008 1:49 am

Do you mean stuff like this?
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im1213274256.jpg
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zsouthboy
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Post by zsouthboy » Tue Jun 24, 2008 2:04 am

The displacement problems I posted about (disp "splits" at the islands' edges) were with my unwraps into islands.

I can upload the .blend for you if you'd like to take a look Smart..

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SmartDen
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Post by SmartDen » Tue Jun 24, 2008 2:09 am

zsouthboy wrote:The displacement problems I posted about (disp "splits" at the islands' edges) were with my unwraps into islands.

I can upload the .blend for you if you'd like to take a look Smart..
thanks, but it is not necassary. the problem is known. i just have to find a solution ;)
Check normals, dude!

Image
Image

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Borgleader
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Post by Borgleader » Wed Jun 25, 2008 7:15 am

I'm getting a runtime error, and my scene isn't complex.

<-- Is on IRC

EDIT: I prob should specify that indigo prints out a bunch of "Ignoring Degenerate Triangles" before giving me the runtime error. Unfortunately I have no idea what is a degenerate triangle nor from what I'm getting them.
Attachments
New_Bioshock.zip
Includes .blend &amp; textures. BbB Diff, Spec &amp; bump + emitter tile (which I created)
(1.65 MiB) Downloaded 190 times

migero
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Joined: Tue Jun 03, 2008 9:33 pm

Post by migero » Sun Jul 06, 2008 5:47 am

i just hope smart will make Export animation enabled again ;]
any news on that ? :lol:

--edit--
i have made a quick hack to blendigo just ease the export of frames
button exp.Cframe (repaced by defualt.igs) will export your ecene at name
scene_001.igs so you don't need to write it by hand when exporting
hope somone will make a use of it
--update--

ok the script now exports all your animation !!! but dosnt create the AnimFrames.cmd
and its best to have sep.meshes and mats off
Attachments
blendigo_v115_update.rar
(29.65 KiB) Downloaded 226 times
blendigo_v115.rar
(29.62 KiB) Downloaded 184 times

BbB
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Post by BbB » Sun Jul 06, 2008 5:26 pm

Hey Smart. Made any progress in solving the UV-Islands projection errors?

phexitol
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Post by phexitol » Sun Jul 06, 2008 10:10 pm

Just a small gripe: the UI is too tall, and therefor hides the top buttons unless I maximize the scripts window (or otherwise resize it). Awesome stuff otherwise :D

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SmartDen
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Post by SmartDen » Mon Jul 07, 2008 1:31 am

look, guys, i can't develope something if you don't test it. i need test reports. i am not modeler. i'm just a programmer.
@BbB: make some UV tests and compare the output size with older version.
@phexitol: i think i can make it dynamicly resizable, but i'll take much time away. and i think we have much more important things to do. just make you display resolution higher ;)
Check normals, dude!

Image
Image

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Borgleader
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Post by Borgleader » Mon Jul 07, 2008 3:09 am

Hmm I'm getting an error, which I wasn't getting last night and I don't know why :(

Was conducting weird materials experiments and it popped up.
Attachments
DermisDiffApp.zip
Try EpidermisTotal3
(71.84 KiB) Downloaded 170 times

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SmartDen
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Post by SmartDen » Mon Jul 07, 2008 8:26 pm

Are you kidding?! Add a camera to the secene! And Sun should not be missed!
Check normals, dude!

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Image

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Borgleader
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Post by Borgleader » Mon Jul 07, 2008 9:45 pm

I was using the preview button when I got the error (I was so sure I mentioned it sorry)
Last edited by Borgleader on Mon Jul 07, 2008 9:46 pm, edited 1 time in total.

BbB
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Post by BbB » Mon Jul 07, 2008 9:46 pm

SmartDen
Will try to upload something tonight. I've got one model that doesn't show the right UV positions on rendering. The UVs seem to be mirrored or offset. The problem is it's quite difficult to replicate. Most of the time the UVs work just fine. I'll give you a proper bug report a bit later today when I get round to simplifying the scene.

Woodie
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Post by Woodie » Tue Jul 08, 2008 4:32 am

SmartDen. I know it might be difficult but I have a feature request.
1. Right now to use external materials you have to know what is material internal name and change it accordingly. Any chances that script could take care of it?
2. When using external materials browser use default directory every time i try to search for different material. Any chance it could be previously used location?

So far I have not experienced any problems with blendigo 1.1.5, but I have not tested is with all the new features yet. Keep up a good job.
I will correct myself. I'm getting problems when using material preview.
Here are the errors (just after fresh installation of everything- Windows XP):
Attachments
matdb.jpg
MatDB
matdb.jpg (19.58 KiB) Viewed 3172 times
monkey.jpg
monkey
monkey.jpg (18.55 KiB) Viewed 3172 times
cube.jpg
cube
cube.jpg (18.87 KiB) Viewed 3172 times
sphere.JPG
sphere
sphere.JPG (18.87 KiB) Viewed 3172 times

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Borgleader
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Post by Borgleader » Tue Jul 08, 2008 4:48 am

I got those 3 first errors as well. To fix the last one it's pretty easy.

Go to the Indigomatdb.igs file (Iforget exactly what its called but it's the 7Mb .igs file ending with matdb).

Inside it find the instances of :

..\textures\previewlogo.jpg
..\textures\sss_something.jpg
..\textures\square_tile.jpg

replace the "..\textures" with the exact path to the folder you installed indigo in. So basically right click on of those three image files (you should find them in indigo_v1.1.5\previews\textures) and copy the path you find in there and replace "..\textures" with it.

Hope it was clear enough.

Woodie
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Post by Woodie » Tue Jul 08, 2008 4:48 am

I will correct myself again.

When using pigm materials I have this error:

There is no real explanation so far how to use pigms with blendigo, or I miss something.
Attachments
pigm.jpg
pigm.jpg (15.66 KiB) Viewed 3165 times

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