Blendigo for v1.1.5
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
thanks, but it is not necassary. the problem is known. i just have to find a solutionzsouthboy wrote:The displacement problems I posted about (disp "splits" at the islands' edges) were with my unwraps into islands.
I can upload the .blend for you if you'd like to take a look Smart..

Check normals, dude!




- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
I'm getting a runtime error, and my scene isn't complex.
<-- Is on IRC
EDIT: I prob should specify that indigo prints out a bunch of "Ignoring Degenerate Triangles" before giving me the runtime error. Unfortunately I have no idea what is a degenerate triangle nor from what I'm getting them.
<-- Is on IRC
EDIT: I prob should specify that indigo prints out a bunch of "Ignoring Degenerate Triangles" before giving me the runtime error. Unfortunately I have no idea what is a degenerate triangle nor from what I'm getting them.
- Attachments
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- New_Bioshock.zip
- Includes .blend & textures. BbB Diff, Spec & bump + emitter tile (which I created)
- (1.65 MiB) Downloaded 190 times
i just hope smart will make Export animation enabled again ;]
any news on that ?
--edit--
i have made a quick hack to blendigo just ease the export of frames
button exp.Cframe (repaced by defualt.igs) will export your ecene at name
scene_001.igs so you don't need to write it by hand when exporting
hope somone will make a use of it
--update--
ok the script now exports all your animation !!! but dosnt create the AnimFrames.cmd
and its best to have sep.meshes and mats off
any news on that ?

--edit--
i have made a quick hack to blendigo just ease the export of frames
button exp.Cframe (repaced by defualt.igs) will export your ecene at name
scene_001.igs so you don't need to write it by hand when exporting
hope somone will make a use of it
--update--
ok the script now exports all your animation !!! but dosnt create the AnimFrames.cmd
and its best to have sep.meshes and mats off
- Attachments
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- blendigo_v115_update.rar
- (29.65 KiB) Downloaded 226 times
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- blendigo_v115.rar
- (29.62 KiB) Downloaded 184 times
look, guys, i can't develope something if you don't test it. i need test reports. i am not modeler. i'm just a programmer.
@BbB: make some UV tests and compare the output size with older version.
@phexitol: i think i can make it dynamicly resizable, but i'll take much time away. and i think we have much more important things to do. just make you display resolution higher
@BbB: make some UV tests and compare the output size with older version.
@phexitol: i think i can make it dynamicly resizable, but i'll take much time away. and i think we have much more important things to do. just make you display resolution higher

Check normals, dude!




- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Hmm I'm getting an error, which I wasn't getting last night and I don't know why 
Was conducting weird materials experiments and it popped up.

Was conducting weird materials experiments and it popped up.
- Attachments
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- DermisDiffApp.zip
- Try EpidermisTotal3
- (71.84 KiB) Downloaded 170 times
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
I was using the preview button when I got the error (I was so sure I mentioned it sorry)
Last edited by Borgleader on Mon Jul 07, 2008 9:46 pm, edited 1 time in total.
SmartDen
Will try to upload something tonight. I've got one model that doesn't show the right UV positions on rendering. The UVs seem to be mirrored or offset. The problem is it's quite difficult to replicate. Most of the time the UVs work just fine. I'll give you a proper bug report a bit later today when I get round to simplifying the scene.
Will try to upload something tonight. I've got one model that doesn't show the right UV positions on rendering. The UVs seem to be mirrored or offset. The problem is it's quite difficult to replicate. Most of the time the UVs work just fine. I'll give you a proper bug report a bit later today when I get round to simplifying the scene.
SmartDen. I know it might be difficult but I have a feature request.
1. Right now to use external materials you have to know what is material internal name and change it accordingly. Any chances that script could take care of it?
2. When using external materials browser use default directory every time i try to search for different material. Any chance it could be previously used location?
So far I have not experienced any problems with blendigo 1.1.5, but I have not tested is with all the new features yet. Keep up a good job.
I will correct myself. I'm getting problems when using material preview.
Here are the errors (just after fresh installation of everything- Windows XP):
1. Right now to use external materials you have to know what is material internal name and change it accordingly. Any chances that script could take care of it?
2. When using external materials browser use default directory every time i try to search for different material. Any chance it could be previously used location?
So far I have not experienced any problems with blendigo 1.1.5, but I have not tested is with all the new features yet. Keep up a good job.
I will correct myself. I'm getting problems when using material preview.
Here are the errors (just after fresh installation of everything- Windows XP):
- Attachments
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- MatDB
- matdb.jpg (19.58 KiB) Viewed 3172 times
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- monkey
- monkey.jpg (18.55 KiB) Viewed 3172 times
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- cube
- cube.jpg (18.87 KiB) Viewed 3172 times
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- sphere
- sphere.JPG (18.87 KiB) Viewed 3172 times
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
I got those 3 first errors as well. To fix the last one it's pretty easy.
Go to the Indigomatdb.igs file (Iforget exactly what its called but it's the 7Mb .igs file ending with matdb).
Inside it find the instances of :
..\textures\previewlogo.jpg
..\textures\sss_something.jpg
..\textures\square_tile.jpg
replace the "..\textures" with the exact path to the folder you installed indigo in. So basically right click on of those three image files (you should find them in indigo_v1.1.5\previews\textures) and copy the path you find in there and replace "..\textures" with it.
Hope it was clear enough.
Go to the Indigomatdb.igs file (Iforget exactly what its called but it's the 7Mb .igs file ending with matdb).
Inside it find the instances of :
..\textures\previewlogo.jpg
..\textures\sss_something.jpg
..\textures\square_tile.jpg
replace the "..\textures" with the exact path to the folder you installed indigo in. So basically right click on of those three image files (you should find them in indigo_v1.1.5\previews\textures) and copy the path you find in there and replace "..\textures" with it.
Hope it was clear enough.
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