cloister
cloister
This is a scene I have been building for a long time. And its not really finished, but it was a scene I thought I would have to wait till I got a new pc to render it with. But thanks to guys at renderranch I got it rendered, as I said its not really finished, its actually meant to be a four of these halls surrounding a garden area. But I couldn't pass up the opportunity to get it rendered, and there is a few problems with the uv mapping. But overall I am quite pleased with how it looks. I might post a couple of the other renders I did thru renderranch, but I think this is the most complete one
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- cloister_final.jpg (450.95 KiB) Viewed 12098 times

Iar: that's WONDERFUL!! Maybe a subtle correction of the stone reflection map could give a nice effect, but i'm just pickie..
Wonerful image, very soft feeling, i feel like i'm a monk a little, now..

Congrats!!!!!
PS. i don't ask the render time cos you used a render farm..But camera settings? Modeling app? Lights' settings?
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Thanks guys, its always nice to get some positive feedback on my work. Just a bit more info, it was modelled using blender and other than the trees and ivy its a very low poly scene. Most of the objects are instanced several times.
The trees are from the free xfrog collection, ivy from ivy generater and the stone brick texture is from arroway. This took two passes thru ranch, and its been rendered to 23000 spp. I did a quick calculation and I have worked out that using my old pc it would have taken 20.8 days to render on my system, now I am a patient person, but not that patient.
The trees are from the free xfrog collection, ivy from ivy generater and the stone brick texture is from arroway. This took two passes thru ranch, and its been rendered to 23000 spp. I did a quick calculation and I have worked out that using my old pc it would have taken 20.8 days to render on my system, now I am a patient person, but not that patient.
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