Hi everybody,
please, help me to understand if that render is phisically correct. I'm not sure about theese different diffuse stripes on the ground, like arrow shows on attached file. Materials are very basic, only diffuse and bump maps used. Light sources are made with a metal box closed by a glass surface, like in reality.
Thanks to all! Best regards
Help me to understand if that render is phisically correct
Help me to understand if that render is phisically correct
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- PureSpider
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Thanks to all for reply.
I'm actually using the latest release of indigo and cindigo.
Yes, I used some png and some jpeg (<3 because of algorithm limit).
NO SkIndigo used, NO exponent is changing (I think)....only diffuse map with 1 color and 1 bump in grayscale.
I think that stripes limits are too sharp: light bounces should be much more diffuse and scattered.
Sorry for my bad english, thank for reply, best regards!
p.s.: I should continue this way to test indigo....I would like to help this community testing and improving benefits to indigo.
I'm actually using the latest release of indigo and cindigo.
Yes, I used some png and some jpeg (<3 because of algorithm limit).
NO SkIndigo used, NO exponent is changing (I think)....only diffuse map with 1 color and 1 bump in grayscale.
I think that stripes limits are too sharp: light bounces should be much more diffuse and scattered.
Sorry for my bad english, thank for reply, best regards!
p.s.: I should continue this way to test indigo....I would like to help this community testing and improving benefits to indigo.
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